forked from 1b-agent/opencadstudio-upstream
perf(render): keep solid meshes resident
Keep all solid geometry GPU-resident during navigation. Use vertex-rate instancing, compact untextured vertices, vertex-cache ordering, and cached silhouette sources without culling geometry.
This commit is contained in:
1 parent
15ab027d70
commit
5e8221f8f1
9 files changed
+756
-1012
No files matched your search
+496
-730
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user