forked from 1b-agent/opencadstudio-upstream
Keep wipeout frames continuous
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@@ -407,11 +407,10 @@ pub struct WireModel {
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pub pattern: [f32; 8],
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/// Rendered line width in screen pixels (half-width = line_weight_px / 2).
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pub line_weight_px: f32,
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/// World-space band width (drawing units). `0.0` = a normal wire whose
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/// width comes from `line_weight_px` (screen pixels). Non-zero = a wide
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/// polyline: the shader expands this centre-line to `world_width` world
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/// units (scaling with zoom) so the band IS the wire — the linetype dash
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/// pattern then applies to the band instead of a separate hatch fill.
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/// World-space band width (drawing units). Positive values create a wide
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/// polyline band that scales with zoom. Zero uses `line_weight_px` and the
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/// drawing's lineweight display setting. A negative value encodes a fixed
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/// screen-pixel width whose absolute value bypasses that display setting.
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pub world_width: f32,
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/// Per-point full band width (drawing units), aligned index-for-index with
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/// [`points`], for a polyline whose width VARIES (a taper). Empty = a
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@@ -553,6 +552,12 @@ impl WireModel {
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w
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}
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pub fn set_fixed_screen_width(&mut self, width_px: f32) {
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let width_px = width_px.max(1.0);
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self.line_weight_px = width_px;
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self.world_width = -width_px;
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}
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/// Create a solid wire (no dash pattern, 1px weight).
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pub fn solid(name: String, points: Vec<[f32; 3]>, color: [f32; 4], selected: bool) -> Self {
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Self {
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