forked from 1b-agent/opencadstudio-upstream
Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new crates/ocs_gcs workspace member, and wires it into the document/scene model as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical, Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius constraints that re-solve live (including mid-drag, not just on release), render glyphs and a DOF badge, flag conflicts with a one-click resolver pill, and round-trip through save/load via an XRecord blob. Also includes docs/command_reference.md (a statically generated reference of every registered command and its prompt sequence) and docs/named_parameters_design.md + docs/backlog.md, which hand off the next queued feature (a named-parameter/expression table) and consolidate every deliberate scope-down and open gap found along the way, so a fresh session has a complete starting point. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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//! DCONSTRAINT / ACONSTRAINT — constraints that need a typed target value
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//! (a distance or an angle), unlike the plain select-and-click constraints
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//! in `mod.rs`.
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//!
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//! Persistent (design doc `docs/parametric_system_design.md` §6.1): these
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//! don't solve anything themselves. A `CadCommand`'s `on_text_input` only
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//! gets `&mut self` — no document access — so it can't add a
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//! `SketchConstraint` to the scene directly; instead these commands hand the
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//! typed value back as `CmdResult::AddSketchConstraint`, and the host (which
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//! does have `&mut Scene`) adds the record and solves it via the same
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//! `Scene::bump_entities` path any later edit to these entities will use too.
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//! `default_value` (what the prompt shows in `<...>`, and what a bare Enter
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//! submits) is still computed from a one-time read of current geometry —
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//! that part doesn't change.
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use acadrust::entities::EntityType;
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use acadrust::types::Handle;
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use glam::DVec3;
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use crate::command::{CadCommand, CmdResult, InputKind};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::sketch_constraints::{ConstraintKind, SketchRef};
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use crate::scene::Scene;
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pub mod distance_tool {
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use super::*;
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "DCONSTRAINT",
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label: "Distance",
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icon: IconKind::Glyph("↔"),
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event: ModuleEvent::Command("DCONSTRAINT".to_string()),
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}
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}
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}
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pub mod angle_tool {
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use super::*;
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "ACONSTRAINT",
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label: "Angle",
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icon: IconKind::Glyph("∠"),
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event: ModuleEvent::Command("ACONSTRAINT".to_string()),
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}
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}
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}
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/// Constrains a single line's length (between its two endpoints) or a
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/// circle's radius, to a typed target value.
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pub struct DistanceConstraintCommand {
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handle: Handle,
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/// Which kind this becomes once a value comes in — decided once at
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/// construction from the entity's type, matching `ConstraintKind`'s own
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/// split between line-length (`Distance`) and circle-radius (`Radius`).
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is_circle: bool,
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default_value: f64,
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}
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impl DistanceConstraintCommand {
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/// `None` if `handle` isn't a Line or Circle.
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pub fn new(scene: &Scene, handle: Handle) -> Option<Self> {
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let entity = scene.document.get_entity(handle)?;
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let (is_circle, default_value) = match entity {
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EntityType::Line(l) => {
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let dx = l.end.x - l.start.x;
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let dy = l.end.y - l.start.y;
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(false, (dx * dx + dy * dy).sqrt())
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}
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EntityType::Circle(c) => (true, c.radius),
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_ => return None,
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};
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Some(Self { handle, is_circle, default_value })
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}
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fn build(&self, target: f64) -> Option<CmdResult> {
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if target <= 0.0 {
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return None;
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}
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let (kind, refs, label) = if self.is_circle {
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(ConstraintKind::Radius, vec![SketchRef::whole(self.handle)], "Radius constraint")
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} else {
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(
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ConstraintKind::Distance,
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vec![SketchRef::point(self.handle, 0), SketchRef::point(self.handle, 1)],
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"Distance constraint",
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)
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};
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Some(CmdResult::AddSketchConstraint { kind, refs, driving_param: Some(target), label })
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}
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}
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impl CadCommand for DistanceConstraintCommand {
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fn name(&self) -> &'static str {
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"DCONSTRAINT"
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}
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fn prompt(&self) -> String {
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format!("Specify distance <{:.4}>: ", self.default_value)
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}
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fn input_kind(&self) -> InputKind {
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InputKind::SingleToken
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}
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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self.build(self.default_value).unwrap_or(CmdResult::Cancel)
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}
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fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
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let value: f64 = text.trim().parse().ok()?;
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self.build(value)
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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}
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/// Constrains the angle (in degrees) from `fixed`'s direction to `moving`'s.
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pub struct AngleConstraintCommand {
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fixed_handle: Handle,
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moving_handle: Handle,
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default_value: f64,
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}
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impl AngleConstraintCommand {
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/// `None` unless both `fixed` and `moving` are lines.
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pub fn new(scene: &Scene, fixed: Handle, moving: Handle) -> Option<Self> {
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let fixed_entity = scene.document.get_entity(fixed)?;
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let moving_entity = scene.document.get_entity(moving)?;
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let (EntityType::Line(f), EntityType::Line(m)) = (fixed_entity, moving_entity) else {
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return None;
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};
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let a1 = (f.end.y - f.start.y).atan2(f.end.x - f.start.x);
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let a2 = (m.end.y - m.start.y).atan2(m.end.x - m.start.x);
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let default_value = (a2 - a1).to_degrees();
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Some(Self { fixed_handle: fixed, moving_handle: moving, default_value })
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}
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fn build(&self, target_degrees: f64) -> Option<CmdResult> {
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Some(CmdResult::AddSketchConstraint {
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kind: ConstraintKind::Angle,
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refs: vec![SketchRef::whole(self.fixed_handle), SketchRef::whole(self.moving_handle)],
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driving_param: Some(target_degrees),
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label: "Angle constraint",
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})
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}
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}
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impl CadCommand for AngleConstraintCommand {
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fn name(&self) -> &'static str {
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"ACONSTRAINT"
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}
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fn prompt(&self) -> String {
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format!("Specify angle in degrees <{:.4}>: ", self.default_value)
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}
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fn input_kind(&self) -> InputKind {
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InputKind::SingleToken
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}
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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self.build(self.default_value).unwrap_or(CmdResult::Cancel)
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}
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fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
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let value: f64 = text.trim().parse().ok()?;
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self.build(value)
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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}
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