forked from 1b-agent/opencadstudio-upstream
feat(blocks): implement Block Definition dialog (BLOCK/BMAKE) with on-screen sequencing
Implement the complete Block Definition dialog window launched via BLOCK
and BMAKE commands, featuring standard CAD layout, workflows, and entity
creation pipelines.
- Dialog UI & Layout:
- 2-column compact CAD grid with synchronized vertical heights (580 × 390px).
- Editable combobox with existing block names, invalid character validation,
and inline redefinition badge.
- Multi-line text editor widget for block descriptions (replacing single-line input).
- Quick Select (QSELECT) button integration restoring dialog state upon completion.
- Confirmation guard when attempting to redefine an existing block definition.
- Centered radio buttons, clean coordinate inputs, and accessible keyboard shortcuts.
- Base Point & On-Screen Workflow:
- BlockOnScreenCommand strictly enforces prompt sequencing: Base point is
prompted before object selection.
- Dynamically recalculates world_to_block and block_to_world affine transforms
when base point is specified on-screen, preventing stale (0,0,0) normalization.
- Supports Retain, Convert to block (INSERT placement), and Delete modes.
- Explode Enforcement:
- Guarded EXPLODE command to prevent decomposing blocks flagged as non-explodable.
- Dynamic Themed Icons:
- Added pick_point.svg, select_objects.svg, quick_select.svg, and warning_triangle.svg.
- Routed all icons through the semantic theming engine so line work (#B4B6B9)
and accents (#6DB7ED) adapt automatically to the active theme.
- Tests:
- Added unit tests for retain/convert/delete modes, redefinition, explodable flag,
on-screen base point transform recalculation, and command sequencing.
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@@ -1117,6 +1117,9 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
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if let Some(state) = self.qselect.take() {
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self.qselect_settings = Some((&state).into());
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self.reset_modal_geometry();
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if self.block_definition.is_some() {
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self.active_modal = Some(crate::app::ModalKind::BlockDefinition);
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}
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return Task::none();
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}
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{
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