feat(statusbar): transparency-display toggle (TPY pill)

Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-04 23:25:09 +03:00
1 parent 28ec360255
commit 66f7d24bc9
9 files changed
+48 -3

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@@ -636,6 +636,7 @@ impl Scene {
uniforms.view_proj = crop_view_proj(uniforms.view_proj, uo, vo, us, vs);
uniforms.viewport_size = [visible_w, visible_h];
uniforms.flat_shade = if flags.flat_shade { 1.0 } else { 0.0 };
uniforms.transparency_enable = if self.transparency_display { 1.0 } else { 0.0 };
// `screen_rect` carries the *visible* sub-rectangle in normalized
// canvas coords — that's what `Pipeline::prepare` uses to size