fix: no GPU allocation path maps, however small the buffer

The previous commit converted the allocations that scale with the
drawing and deliberately left the small fixed-size ones -- uniforms, the
viewcube's static geometry, per-image and per-wipeout quads -- reasoning
that an allocation failure was not a realistic outcome for a few dozen
bytes.

That reasoning was wrong, and the log says so precisely. On the
reproducer the vertex buffers degraded exactly as intended:

  [gpu] uncaptured ... Out of Memory
  [gpu] uncaptured ... In Queue::write_buffer
          Buffer with 'block_wire.vertices' label is invalid
  ... errors #4 #8 #16 #32 #64 #128, session kept alive

and then the process died here:

  thread 'main' panicked at wgpu_core.rs:2253:
  Error in Buffer::get_mapped_range: Validation Error
  Caused by: Buffer with 'block_wire.const' label is invalid

'block_wire.const' is a single uniform struct. Once the device is out of
memory every allocation fails, including a 32-byte one, and
create_buffer_init maps it and panics. Size was never the relevant
property -- whether the path maps is.

So every remaining allocation goes through gpu_upload too: block-wire
const, the viewcube's seven buffers, the blit and clip-boundary buffers,
image instances/params/vertices, mesh material params and surface and the
empty index stub, the texture-hatch uniform, and all five wipeout
buffers. `grep -r create_buffer_init src` now finds only a comment, and
no mapped_at_creation:true remains outside gpu_upload's own docs.

`queue` is threaded through the last holdouts: upload_wipeouts,
upload_clip_boundary, MeshBatchStubs::new and
create_material_bind_group_from_resources.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
PanosandClaude Opus 5 committed 2026-09-04 16:21:08 +03:00
1 parent 0d11421dea
commit 6747d7125e
8 files changed
+181 -129

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@@ -546,6 +546,7 @@ impl shader::Primitive for Primitive {
if wipeout_changed || fill_changed {
inner.upload_wipeouts(
device,
queue,
if fill_mode {
&vp.wipeout_hatches[..]
} else {
@@ -1117,7 +1118,7 @@ impl shader::Primitive for Primitive {
);
inner.silhouette_key = silhouette_key;
}
inner.upload_clip_boundary(device, &vp.clip_boundary_ndc);
inner.upload_clip_boundary(device, queue, &vp.clip_boundary_ndc);
let hatch_lod_key = (
Arc::as_ptr(&vp.hatches) as usize,
vp.camera_generation,