Fix linetype refresh and circle rendering

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gianlucafiore authored and Hakan Seven committed 2026-08-06 23:35:16 +03:00
1 parent 30b8974b73
commit 6752df6ea4
2 files changed
+12 -3

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+10 -3
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@@ -1189,7 +1189,14 @@ pub fn tessellate(
} else {
color
};
// Circles use the Lines path for large-coordinate precision, but they
// must still preserve the entity's resolved linetype pattern.
let (edge_pattern_length, edge_pattern) =
if matches!(entity, EntityType::Circle(_)) {
(pattern_length, pattern)
} else {
(0.0, [0.0; 8])
};
if !local_pts.is_empty() {
let (snap, keys, tangents) = if is_first {
is_first = false;
@@ -1217,8 +1224,8 @@ pub fn tessellate(
points_low: local_pts_low,
color: edge_color,
selected,
pattern_length: 0.0,
pattern: [0.0; 8],
pattern_length: edge_pattern_length,
pattern: edge_pattern,
line_weight_px,
snap_pts: snap,
tangent_geoms: tangents,