perf(hash): swap std HashMap/HashSet for rustc-hash FxHash

Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-05 00:35:53 +03:00
1 parent 3098523b8d
commit 70702d063f
30 files changed
+102 -98

No files matched your search

+2 -2
View File
@@ -267,7 +267,7 @@ fn emit_wire_instances(wire: &WireModel, color: [f32; 4], draw_depth: f32) -> Ve
/// Looks up a wire's draw-order depth from the per-entity map using the
/// handle encoded in its `name`. Falls back to 0.0 (transient / preview
/// wires that carry no document handle).
fn wire_draw_depth(wire: &WireModel, depth_map: &std::collections::HashMap<u64, f32>) -> f32 {
fn wire_draw_depth(wire: &WireModel, depth_map: &rustc_hash::FxHashMap<u64, f32>) -> f32 {
wire
.name
.parse::<u64>()
@@ -290,7 +290,7 @@ impl WireGpu {
pub fn from_batch(
device: &wgpu::Device,
wires: &[WireModel],
depth_map: &std::collections::HashMap<u64, f32>,
depth_map: &rustc_hash::FxHashMap<u64, f32>,
) -> Vec<Self> {
let total_segs: usize = wires.iter().map(|w| w.points.len().saturating_sub(1)).sum();
if total_segs == 0 {