fix(point): preserve relative marker sizing

Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
This commit is contained in:
Hakan Seven committed 2026-08-22 22:22:01 +03:00
1 parent c5fe70627a
commit 7293bec1b9
69 files changed
+823 -221

No files matched your search

+1
View File
@@ -1667,6 +1667,7 @@ pub fn tessellate_table(
let mk =
|color: [f32; 4], points: Vec<[f32; 3]>, fill_tris: Vec<[f32; 3]>, lw: f32| -> WireModel {
WireModel {
point_marker: None,
taper_widths: Vec::new(),
world_width: 0.0,
depth_override: None,