Feat: viewport display lock, extended properties, VPLAYER and VPORTS commands

- Enforce status.locked in pan_active_viewport and zoom_active_viewport:
  locked viewports now reject pan/zoom inputs entirely
- Add perspective, render_mode, shade_plot_mode, hide_plot, ucs_icon_visible
  fields to the viewport property panel with appropriate pickers/toggles
- Add VPORTS command: lists all user viewports in the current layout
  (id, size, position, scale, on/locked state) in the command line
- Add VPLAYER command: per-viewport layer freeze/thaw from the command line
  (F <layer> to freeze, T <layer> to thaw, Enter to exit)
- Add CmdResult::VpLayerUpdate variant and its handler in apply_cmd_result

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-03-31 23:52:18 +03:00
1 parent b013619c25
commit 73b224c191
7 files changed
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// This tab is only shown when the active layout is not "Model".
pub mod mview;
pub mod vplayer;
use crate::modules::{CadModule, IconKind, ModuleEvent, RibbonGroup, ToolDef};
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// VPLAYER — per-viewport layer freeze/thaw command.
//
// Usage (command line):
// VPLAYER
// > F <layer_name> → freeze layer in active viewport
// > T <layer_name> → thaw layer in active viewport
// > Enter → exit
//
// Layer names are case-insensitive. Multiple space-separated names are accepted.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct VplayerCommand {
vp_handle: Handle,
}
impl VplayerCommand {
pub fn new(vp_handle: Handle) -> Self {
Self { vp_handle }
}
}
impl CadCommand for VplayerCommand {
fn name(&self) -> &'static str {
"VPLAYER"
}
fn prompt(&self) -> String {
"VPLAYER F <layer> = Freeze | T <layer> = Thaw | Enter = Exit".to_string()
}
fn wants_text_input(&self) -> bool {
true
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let text = text.trim();
if text.is_empty() {
return Some(CmdResult::Cancel);
}
let mut parts = text.splitn(2, char::is_whitespace);
let op = parts.next().unwrap_or("").to_uppercase();
let rest = parts.next().unwrap_or("").trim();
let layer_names: Vec<String> = rest
.split_whitespace()
.map(|s| s.to_string())
.collect();
if layer_names.is_empty() {
return None; // no layer name given — ignore and re-prompt
}
match op.as_str() {
"F" | "FREEZE" => Some(CmdResult::VpLayerUpdate {
vp_handle: self.vp_handle,
freeze: layer_names,
thaw: vec![],
}),
"T" | "THAW" => Some(CmdResult::VpLayerUpdate {
vp_handle: self.vp_handle,
freeze: vec![],
thaw: layer_names,
}),
_ => None, // unknown op — ignore
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::Cancel
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
None
}
}