forked from 1b-agent/opencadstudio-upstream
fix: one VRAM-aware buffer budget for every GPU upload path
max_buffer_size is an API validation limit, not physical VRAM. NVIDIA reports several GB of it on a 2 GB card, so sizing a chunk from it produces buffers larger than the whole device. That is the same bug as #203 (mesh_gpu), #358 (face3d_gpu) and the block-wire vertex buffer: rediscovered three times because each upload path spelled the budget out for itself. mesh_gpu.rs was the only site that clamped the result. Move that clamp into src/scene/pipeline/gpu_budget.rs and route every allocating path through it, so a new upload path cannot reintroduce the mistake by copying one of the unclamped expressions. Five sites had no clamp at all: text_gpu (block-text instances), wire_gpu (block-wire instances), and face3d_gpu (vertices, instances, and upload_chunks). Three behaviour changes worth noting: * Silhouette chunks were capped at a private 64 MiB constant and now use the shared 32 MiB budget. * The storage-hatch chunk limit was the minimum of two device limits, both of them validation figures; it is now also capped by the budget. The `*_fits` predicates next to it are genuine "would wgpu reject this" checks and are left alone. * mesh_gpu's instanced path used the unclamped ceiling to decide whether a mesh fits in a single buffer, which would still admit a multi-GB allocation. It now uses the clamped budget, so a few more meshes take the chunked path. OCS_GPU_CHUNK_MIB overrides the cap. Raising it above the real VRAM is the cheapest way to force an allocation failure and check that the renderer degrades instead of aborting. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -196,9 +196,13 @@ impl StorageHatchBatch {
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}
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let limits = device.limits();
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// Both device figures are API validation limits, not physical VRAM, so
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// the shared budget caps them (`storage.rs` chunks are allocations, not
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// just size checks — the `*_fits` predicates below are the checks).
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let chunk_limit = limits
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.max_buffer_size
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.min(limits.max_storage_buffer_binding_size as u64);
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.min(limits.max_storage_buffer_binding_size as u64)
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.min(crate::scene::pipeline::gpu_budget::buffer_budget(device) as u64);
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let mut ranges = Vec::new();
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let mut start = 0;
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let mut used = [0u64; 7];
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