feat(input): touch screen gestures on the drawing

One finger already worked as the mouse. Two or more fingers now make a
gesture instead of fighting over the cursor: two drag to pan and pinch to
zoom about the fingers, three drag to orbit; a quick two-finger tap opens
the context menu, a three-finger tap zooms to the extents and a quick
three-finger swipe up shows the isometric view. While a gesture runs the
drawing area's own pointer handling keeps out, and the press the first
finger started is dropped.

Refs #906

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-10-13 22:25:13 +03:00
1 parent fcf1cedf52
commit 780b54489e
6 files changed
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@@ -605,6 +605,7 @@ impl OpenCADStudio {
match msg {
Message::SpaceMouseWake => self.on_spacemouse_wake(),
Message::TrackpadPinch(magnification) => self.on_pinch_zoom(magnification),
Message::Touch(event) => self.on_touch(event),
Message::SpaceMouseFrame(time) => {
self.spacemouse
.frame(time.saturating_duration_since(self.start).as_secs_f64() * 1000.);
@@ -4343,6 +4344,18 @@ impl OpenCADStudio {
// ── Cursor / viewport messages ─────────────────────────────────
Message::CursorMoved(p, viewport) => self.on_cursor_moved(p, viewport),
// A multi-finger gesture owns the pointer while it runs.
Message::ViewportMove(_)
| Message::ViewportLeftPress
| Message::ViewportLeftRelease
| Message::PaneMove(..)
| Message::PanePress(_)
| Message::PaneRelease(_)
if self.touch.active() =>
{
Task::none()
}
Message::ViewportMove(p) => self.on_viewport_move(p),
Message::ViewportExit => self.on_viewport_exit(),