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IMPORT: 3D Studio files
A .3ds file opens the 3D Studio Import window: the file's objects with their kind and material count, filtered by kind or name, checked one by one or all at once, where to put them on layers and what a mesh with several materials becomes. Checked meshes come in as polyface meshes on the chosen layers with materials made from the file's colours, cameras as named views; a mesh with several materials is split, given its first material, given none, or asked about on the command line. Automation drives the window with tds_import_dialog. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6676,6 +6676,41 @@ dgn-import =
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.help-import = Imports a file of the chosen format with the format's importer.
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.blank = Filename cannot be blank
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.invalid-dgn = Invalid or unsupported DGN file.
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import-3ds =
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.title = 3D Studio Import
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.summary = { $objects } objects, { $materials } materials
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.change = Change...
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.mesh = Mesh
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.light = Light
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.camera = Camera
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.general = General
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.global = Global Settings
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.all = All
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.name = Name
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.type = Type
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.materials = { $n } materials
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.objects = Objects
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.search = Search by name...
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.select-all = Select all
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.clear = Clear
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.layers = Place on layers
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.by-object = By object
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.by-material = By material
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.by-color = By object color
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.single = Single layer
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.note-object = Each object goes on a layer named after it.
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.note-material = Each object goes on a layer named after its material.
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.note-color = Each object goes on a layer named after its color.
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.note-single = Every object goes on one layer.
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.multi = Objects with several materials
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.ask = Ask each time
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.split = Split by material
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.first = Assign the first material
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.none = Don't assign a material
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.reason = Check at least one object
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.cancel = Cancel
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.import = Import
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.help = Imports the checked objects of a 3D Studio file: meshes as polyface meshes with their materials, cameras as named views.
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import-panel =
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.dgn-import = Импорт DGN
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.recognize-shx = Распознать текст SHX
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