fix(scene): correct MIRROR of TEXT under MIRRTEXT (commit + preview)

Root cause: the glyph tessellator advanced the pen by advance*width_factor
while the transform already scales the pen position by the width factor, so
a backward (negative width factor) run kept its word order and grew on the
same side of the anchor instead of mirroring across it. Advance in unscaled
glyph units to match text_local_bounds; the transform applies the factor once.

On top of that:
- The renderer honours the entity's own text-generation flags (DXF 71: bit 2
  backward / bit 4 upside-down) XOR the text style's flags, and signs the
  horizontal anchor by the width factor so Center/Right backward text mirrors
  about its anchor.
- MIRRTEXT on: a MIRROR toggles both group-71 bits so the reflected rotation
  renders a true glyph mirror (backward-upright for a vertical axis, flipped
  for a horizontal one).
- MIRRTEXT off: the text flips left<->right and lands mirror-symmetric to the
  source (right-reading) instead of hugging the axis.
- The MIRROR preview re-derives text ghosts to match the commit; mirrored()
  now reflects the double-single residual too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-03 12:42:55 +03:00
1 parent a24232842c
commit 79a5ac6fed
7 files changed
+153 -23

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@@ -42,6 +42,55 @@ impl Scene {
.collect()
}
/// Split a MIRROR selection into plain ghost wires (reflected wholesale) and
/// text ghosts paired with their bounding-box centre. Lets the preview match
/// the commit for TEXT: MIRRTEXT on → true glyph mirror (full reflection, same
/// as plain geometry); MIRRTEXT off → right-reading at the mirror-symmetric
/// position (reflect the centre, translate) instead of hugging the axis.
pub fn mirror_preview_parts(
&self,
handles: &[Handle],
) -> (Vec<WireModel>, Vec<(WireModel, glam::DVec3)>) {
let mut plain: Vec<WireModel> = Vec::new();
let mut texts: Vec<(WireModel, glam::DVec3)> = Vec::new();
for h in handles {
let Some(e) = self.document.entities().find(|e| e.common().handle == *h) else {
continue;
};
if matches!(e, EntityType::Text(_)) {
let wires = self.tessellate_one(e);
let mut lo = [f64::INFINITY; 2];
let mut hi = [f64::NEG_INFINITY; 2];
for w in &wires {
for (i, p) in w.points.iter().enumerate() {
if !p[0].is_finite() || !p[1].is_finite() {
continue;
}
// Reconstruct f64 world from the double-single pair (the
// low residual may be absent on some wires).
let l = w.points_low.get(i).copied().unwrap_or([0.0; 3]);
let (x, y) = (p[0] as f64 + l[0] as f64, p[1] as f64 + l[1] as f64);
lo[0] = lo[0].min(x);
lo[1] = lo[1].min(y);
hi[0] = hi[0].max(x);
hi[1] = hi[1].max(y);
}
}
let center = if lo[0] <= hi[0] {
glam::DVec3::new((lo[0] + hi[0]) * 0.5, (lo[1] + hi[1]) * 0.5, 0.0)
} else {
glam::DVec3::ZERO
};
for w in wires {
texts.push((w, center));
}
} else {
plain.extend(self.tessellate_one(e));
}
}
(plain, texts)
}
/// Boundary outline wire for a hatch, reconstructed from its cached
/// `HatchModel` (offsets from `world_origin`). Used only for edit previews —
/// the normal render shows the fill, not this outline.