Merge main into codex/graphic-attributes-cleanup

Conflicts were additions on both sides, kept together: the Count palette
and Sheet Set toggles next to the Graphic Attributes toggle in the ribbon,
main's new locale groups and catalog entries next to graphic-attributes,
and module declarations. The palette code follows main's crate renames
(acadrust -> codec, cadkernel -> kernel).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
This commit is contained in:
Claude committed 2026-10-07 20:11:05 +00:00
commit 7a03e1c43c
625 files changed
+104397 -28053

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@@ -6,9 +6,9 @@ use crate::app::{ColorPickTarget, Message};
use crate::scene::Scene;
use crate::ui::dock::{DockMsg, PanelId};
use crate::ui::window::gradient_editor::{GradientEditorState, GradientMsg};
use acadrust::entities::{EntityCommon, Hatch, HatchGradientPattern};
use acadrust::types::{Color as AcadColor, LineWeight, Transparency};
use acadrust::{CadDocument, EntityType, Handle};
use codec::entities::{EntityCommon, Hatch, HatchGradientPattern};
use codec::types::{Color as AcadColor, LineWeight, Transparency};
use codec::{CadDocument, EntityType, Handle};
use iced::widget::{
button, image, column, combo_box, container, mouse_area, row, slider, text, text_input, tooltip,
Space,