forked from 1b-agent/opencadstudio-upstream
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0038e386f7
commit
7a8da58d55
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+352
-120
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+75
-55
@@ -1362,6 +1362,7 @@ impl Scene {
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render_instance,
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boundary: Arc::new(boundary),
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boundary_wcs: None,
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boundary_exterior: None,
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pattern: model::hatch_model::HatchPattern::Solid,
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name: "WIPEOUT_FILL".into(),
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color,
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@@ -1466,6 +1467,7 @@ impl Scene {
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}
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let mut boundary: Vec<[f64; 2]> = Vec::new();
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let mut boundary_exterior = Vec::new();
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for path in &dxf.paths {
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// Skip TEXTBOX boundary paths (flag bit 3). These are text
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@@ -1499,6 +1501,7 @@ impl Scene {
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boundary.truncate(before_path);
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continue;
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}
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boundary_exterior.push(path.flags.is_external() || path.flags.is_outermost());
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if boundary.len() >= path_start + 3 {
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let first = boundary[path_start];
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let last = *boundary.last().unwrap();
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@@ -1511,6 +1514,11 @@ impl Scene {
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if boundary.is_empty() {
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return None;
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}
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if !boundary_exterior.iter().any(|role| *role) {
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if let Some(first) = boundary_exterior.first_mut() {
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*first = true;
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}
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}
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// The batched hatch renderer keeps boundaries in a GPU storage
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// buffer (no fixed length), so a hatch with many island loops must
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// retain *every* loop or even-odd island detection breaks. The old
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@@ -1705,6 +1713,7 @@ impl Scene {
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render_instance: None,
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boundary: std::sync::Arc::new(boundary_f32),
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boundary_wcs: None,
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boundary_exterior: Some(std::sync::Arc::new(boundary_exterior)),
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pattern,
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name,
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// A gradient starts from its first stop; other fills use the
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@@ -2019,6 +2028,7 @@ impl Scene {
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render_instance: None,
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boundary: std::sync::Arc::new(boundary),
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boundary_wcs: None,
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boundary_exterior: None,
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pattern: model::hatch_model::HatchPattern::Solid,
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name: "SOLID".into(),
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color,
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@@ -2037,64 +2047,74 @@ impl Scene {
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model.pattern,
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crate::scene::model::hatch_model::HatchPattern::Solid
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);
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// Prefer the command-supplied exact f64 boundary so a typed vertex is
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// persisted without f32 quantization (issue #311). Falling back to the
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// render-side `boundary`, the points arrive in local render space
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// (world_offset already subtracted), so add `world_origin` back —
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// otherwise the boundary wire lands `world_offset` away from the fill.
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// Build one DXF boundary path per ring. The command layer separates
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// the outer boundary from its holes with NaN sentinels in
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// `boundary_wcs`; split on those so nested hatches (e.g. a small
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// rectangle inside a big one) persist with real holes instead of a
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// single self-intersecting polyline. Only the FIRST ring carries the
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// external / outermost flags — every later ring is a hole and must not
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// be flagged external, or DXF/DWG consumers treat the inner loop as
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// another outer island rather than a hole.
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if let Some(wcs) = &model.boundary_wcs {
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let mut ring: Vec<Vector2> = Vec::new();
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let mut first = true;
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let mut push_ring = |r: &mut Vec<Vector2>, is_outer: bool| {
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if !r.is_empty() {
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let edge = PolylineEdge::new(std::mem::take(r), true);
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let mut path = if is_outer {
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let mut p = BoundaryPath::external();
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p.flags = acadrust::entities::hatch::BoundaryPathFlags::from_bits(
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p.flags.bits()
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| acadrust::entities::hatch::BoundaryPathFlags::OUTERMOST.bits(),
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);
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p
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} else {
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BoundaryPath::new()
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};
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path.add_edge(BoundaryEdge::Polyline(edge));
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dxf.paths.push(path);
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}
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};
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for &[x, y] in wcs.iter() {
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if x.is_finite() && y.is_finite() {
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ring.push(Vector2::new(x, y));
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} else {
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let is_outer = first;
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first = false;
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push_ring(&mut ring, is_outer);
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}
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}
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push_ring(&mut ring, first);
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}
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if dxf.paths.is_empty() {
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let wx = model.world_origin[0];
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let wy = model.world_origin[1];
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let verts: Vec<Vector2> = model
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// Prefer exact command geometry; otherwise reconstruct every ring from
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// the render offsets without dropping its separators.
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// Build one DXF path per NaN-separated ring and retain each outer/hole role.
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let reconstructed_wcs: Vec<[f64; 2]> = if model.boundary_wcs.is_none() {
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let [wx, wy] = model.world_origin;
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model
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.boundary
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.iter()
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.filter(|v| v[0].is_finite() && v[1].is_finite())
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.map(|&[x, y]| Vector2::new(x as f64 + wx, y as f64 + wy))
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.collect();
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let edge = PolylineEdge::new(verts, true);
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let mut path = BoundaryPath::external();
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path.add_edge(BoundaryEdge::Polyline(edge));
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dxf.paths.push(path);
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.map(|&[x, y]| {
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if x.is_finite() && y.is_finite() {
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[x as f64 + wx, y as f64 + wy]
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} else {
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[f64::NAN, f64::NAN]
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}
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})
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.collect()
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} else {
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Vec::new()
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};
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let wcs = model
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.boundary_wcs
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.as_deref()
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.map(|points| points.as_slice())
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.unwrap_or(reconstructed_wcs.as_slice());
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let mut ring: Vec<Vector2> = Vec::new();
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let mut first = true;
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let mut ring_index = 0usize;
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let mut push_ring = |r: &mut Vec<Vector2>, is_outer: bool| {
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if !r.is_empty() {
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let edge = PolylineEdge::new(std::mem::take(r), true);
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let mut path = if is_outer {
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let mut p = BoundaryPath::external();
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p.flags = acadrust::entities::hatch::BoundaryPathFlags::from_bits(
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p.flags.bits()
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| acadrust::entities::hatch::BoundaryPathFlags::OUTERMOST.bits(),
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);
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p
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} else {
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BoundaryPath::new()
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};
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path.add_edge(BoundaryEdge::Polyline(edge));
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dxf.paths.push(path);
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}
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};
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for &[x, y] in wcs {
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if x.is_finite() && y.is_finite() {
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ring.push(Vector2::new(x, y));
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} else {
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let is_outer = model
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.boundary_exterior
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.as_deref()
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.and_then(|roles| roles.get(ring_index))
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.copied()
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.unwrap_or(first);
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if !ring.is_empty() {
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ring_index += 1;
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}
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first = false;
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push_ring(&mut ring, is_outer);
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}
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}
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let is_outer = model
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.boundary_exterior
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.as_deref()
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.and_then(|roles| roles.get(ring_index))
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.copied()
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.unwrap_or(first);
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push_ring(&mut ring, is_outer);
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if let Some(entry) = crate::scene::model::hatch_patterns::find(&model.name) {
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dxf.pattern = crate::scene::model::hatch_patterns::build_dxf_pattern(entry);
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}
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