forked from 1b-agent/opencadstudio-upstream
feat(model): 3D solid modelling tab — primitives + boolean ops
Rename the Home tab to "Draw" and add a Model tab beside it with two groups: - Model: BOX / CYLINDER / CONE / SPHERE / WEDGE / TORUS, placed with a footprint + height. Each is built as a real ACIS Solid3D (acadrust primitive builders) plus a truck B-rep, tessellated into the shaded mesh pipeline, with edge wires for picking + wireframe. - Design: UNION / SUBTRACT / INTERSECT via truck-shapeops. A session-only Scene.model_solids cache holds each solid's truck B-rep so the boolean tools can combine and chain them. Supersedes the old command-line BOX/SPHERE/CYLINDER (insert::solid3d_cmds keeps EXTRUDE/ REVOLVE/SWEEP/LOFT). Known limitations: booleans need solids created this session; curved ACIS primitives render in-session but not after reload (the SAT tessellator handles only planar caps); geometry assumes world_offset 0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -125,6 +125,16 @@ impl OpenCADStudio {
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self.tabs[i].snap_result = None;
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self.restore_pre_cmd_tangent();
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}
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CmdResult::CommitSolid { entity, solid } => {
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let label = self.history_label_from_active_cmd(i, "SOLID");
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self.push_undo_snapshot(i, label);
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self.add_model_solid(entity, *solid);
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self.tabs[i].dirty = true;
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self.tabs[i].scene.clear_preview_wire();
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self.tabs[i].active_cmd = None;
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self.tabs[i].snap_result = None;
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self.restore_pre_cmd_tangent();
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}
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CmdResult::CommitAndEditText(entity) => {
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let label = self.history_label_from_active_cmd(i, "ENTITY");
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self.push_undo_snapshot(i, label);
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