feat(model): 3D solid modelling tab — primitives + boolean ops

Rename the Home tab to "Draw" and add a Model tab beside it with two
groups:

- Model: BOX / CYLINDER / CONE / SPHERE / WEDGE / TORUS, placed with a
  footprint + height. Each is built as a real ACIS Solid3D (acadrust
  primitive builders) plus a truck B-rep, tessellated into the shaded
  mesh pipeline, with edge wires for picking + wireframe.
- Design: UNION / SUBTRACT / INTERSECT via truck-shapeops.

A session-only Scene.model_solids cache holds each solid's truck B-rep
so the boolean tools can combine and chain them. Supersedes the old
command-line BOX/SPHERE/CYLINDER (insert::solid3d_cmds keeps EXTRUDE/
REVOLVE/SWEEP/LOFT).

Known limitations: booleans need solids created this session; curved
ACIS primitives render in-session but not after reload (the SAT
tessellator handles only planar caps); geometry assumes world_offset 0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-05-31 19:27:06 +03:00
1 parent 4acb820e01
commit 7bf9ce31ae
17 files changed
+1095 -397

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@@ -125,6 +125,16 @@ impl OpenCADStudio {
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
}
CmdResult::CommitSolid { entity, solid } => {
let label = self.history_label_from_active_cmd(i, "SOLID");
self.push_undo_snapshot(i, label);
self.add_model_solid(entity, *solid);
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
}
CmdResult::CommitAndEditText(entity) => {
let label = self.history_label_from_active_cmd(i, "ENTITY");
self.push_undo_snapshot(i, label);