fix(viewport): stabilize grid and grip clipping

Keep the grid on UCS XY, derive spacing from zoom, and clip perspective lines by screen density without dropping the near side.
This commit is contained in:
Hakan Seven committed 2026-07-27 11:36:07 +03:00
1 parent e0a2e1ffd3
commit 7f1a1ff57b
4 files changed
+573 -233

No files matched your search

-17
View File
@@ -1,4 +1,3 @@
use crate::ui::overlay::GridPlane;
use acadrust::tables::Ucs;
// ── Coordinate parsing ─────────────────────────────────────────────────────
@@ -160,22 +159,6 @@ pub(super) fn ucs_rotated_z(origin: glam::DVec3, angle_z: f32) -> Ucs {
ucs
}
// ── Grid plane detection ───────────────────────────────────────────────────
/// Choose the grid plane whose normal is most aligned with the camera view direction.
pub(super) fn grid_plane_from_camera(pitch: f32, yaw: f32) -> GridPlane {
let fz = pitch.sin().abs();
let fy = (pitch.cos() * yaw.cos()).abs();
let fx = (pitch.cos() * yaw.sin()).abs();
if fz >= fy && fz >= fx {
GridPlane::Xy
} else if fy >= fx {
GridPlane::Xz
} else {
GridPlane::Yz
}
}
// ── Drawing constraint helpers ─────────────────────────────────────────────
/// Constrain `pt` to the nearest 90° direction from `base`, in the active UCS