refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+14 -14
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@@ -5,9 +5,9 @@ use truck_modeling::{builder, Point3};
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, parse_f64, square_grip};
use crate::entities::traits::TruckConvertible;
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::{SnapHint, TangentGeom};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::{SnapHint, TangentGeom};
const TAU: f64 = std::f64::consts::TAU;
@@ -21,13 +21,13 @@ fn to_truck(arc: &Arc) -> TruckEntity {
let normal = (arc.normal.x, arc.normal.y, arc.normal.z);
// Compute OCS basis vectors for this entity's normal.
let (ax, ay) = crate::scene::transform::ocs_axes(normal);
let (ax, ay) = crate::scene::view::transform::ocs_axes(normal);
let ccw_end = if ea >= sa { ea } else { ea + TAU };
let mid_a = sa + (ccw_end - sa) * 0.5;
// Arc centre in WCS.
let (cwx, cwy, cwz) = crate::scene::transform::ocs_point_to_wcs((cx, cy, cz), normal);
let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal);
// Arc points in WCS: centre_wcs + r*cos(a)*Ax + r*sin(a)*Ay
let arc_pt = |a: f64| {
@@ -198,8 +198,8 @@ fn apply_grip(arc: &mut Arc, grip_id: usize, apply: GripApply) {
}
fn apply_transform(arc: &mut Arc, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(arc, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::apply_standard_entity_transform(arc, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.center.x,
&mut entity.center.y,
p1,
@@ -227,8 +227,8 @@ impl crate::entities::traits::Grippable for Arc {
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
match grip_id {
0 => vec![GripMenuItem {
label: "Stretch",
@@ -260,7 +260,7 @@ impl crate::entities::traits::Grippable for Arc {
],
}
}
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::object::GripMenuAction) {
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
// Radius / Arc Length / Lengthen all need a follow-up prompt;
// the actual edit happens in `apply_grip_menu_value`.
}
@@ -268,9 +268,9 @@ impl crate::entities::traits::Grippable for Arc {
fn grip_menu_value_prompt(
&self,
_grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
) -> Option<&'static str> {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
match action {
A::Radius => Some("New radius"),
A::ArcLength => Some("New arc length"),
@@ -282,10 +282,10 @@ impl crate::entities::traits::Grippable for Arc {
fn apply_grip_menu_value(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
value: f64,
) {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
match action {
A::Radius if value > 0.0 => self.radius = value,
A::ArcLength if value > 0.0 && self.radius > 1e-9 => {