forked from 1b-agent/opencadstudio-upstream
refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,9 +7,9 @@ use crate::entities::common::{
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center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::{SnapHint, TangentGeom};
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::{SnapHint, TangentGeom};
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fn to_truck(circle: &Circle) -> TruckEntity {
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let cx = circle.center.x;
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@@ -18,8 +18,8 @@ fn to_truck(circle: &Circle) -> TruckEntity {
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let r = circle.radius;
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let normal = (circle.normal.x, circle.normal.y, circle.normal.z);
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let (ax, ay) = crate::scene::transform::ocs_axes(normal);
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let (cwx, cwy, cwz) = crate::scene::transform::ocs_point_to_wcs((cx, cy, cz), normal);
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let (ax, ay) = crate::scene::view::transform::ocs_axes(normal);
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let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal);
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// Circle points in WCS: centre_wcs ± r * Ax and centre_wcs ± r * Ay
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let pt = |da: (f64, f64, f64), db: (f64, f64, f64), s: f64| {
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@@ -182,8 +182,8 @@ fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
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}
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fn apply_transform(circle: &mut Circle, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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