refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+13 -13
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@@ -4,9 +4,9 @@ use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, parse_f64, ro_prop as ro};
use crate::entities::traits::{FallbackTess, Grippable, PropertyEditable, Transformable};
use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::tess_util::{arc_segments, arc_signed_span, wire_chord_tol, FallbackGeometry};
use crate::scene::wire_model::SnapHint;
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::convert::tess_util::{arc_segments, arc_signed_span, wire_chord_tol, FallbackGeometry};
use crate::scene::model::wire_model::SnapHint;
fn properties(h: &Hatch) -> PropSection {
let pattern_type = match h.pattern_type {
@@ -89,7 +89,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
}
fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| {
// Delegate the mirror to acadrust's transform_hatch (via the Entity
// trait): it flips the boundary-arc direction flags, re-mirrors the
// stored angles and preserves the stored sweep — including the
@@ -97,7 +97,7 @@ fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
// hand-rolled angle-swap here was only valid for ccw boundary arcs on
// an axis-aligned mirror line and went stale the moment those
// conventions were fixed upstream.
let t = crate::scene::transform::reflection_about_xy_line(p1, p2);
let t = crate::scene::view::transform::reflection_about_xy_line(p1, p2);
acadrust::entities::Entity::apply_transform(entity, &t);
});
}
@@ -282,8 +282,8 @@ impl Grippable for Hatch {
}
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem {
label: "Stretch",
@@ -304,7 +304,7 @@ impl Grippable for Hatch {
]
}
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::object::GripMenuAction) {
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
// Origin / Angle / Scale need a follow-up value — handled by
// `apply_grip_menu_value`.
}
@@ -312,9 +312,9 @@ impl Grippable for Hatch {
fn grip_menu_value_prompt(
&self,
_grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
) -> Option<&'static str> {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
match action {
A::HatchAngle => Some("Angle (deg)"),
A::HatchScale => Some("Scale"),
@@ -325,10 +325,10 @@ impl Grippable for Hatch {
fn apply_grip_menu_value(
&mut self,
_grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
value: f64,
) {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
match action {
A::HatchAngle => {
self.pattern_angle = value.to_radians();
@@ -350,7 +350,7 @@ impl FallbackTess for Hatch {
// Convert a 2D OCS hatch boundary point to WCS, then subtract world_offset.
let to_wcs = |x: f64, y: f64| -> [f32; 3] {
let (wx, wy, wz) =
crate::scene::transform::ocs_point_to_wcs((x, y, self.elevation), normal);
crate::scene::view::transform::ocs_point_to_wcs((x, y, self.elevation), normal);
[(wx - ox) as f32, (wy - oy) as f32, (wz - oz) as f32]
};
let mut pts: Vec<[f32; 3]> = Vec::new();