refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+15 -15
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@@ -6,18 +6,18 @@ use crate::entities::common::{
center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
};
use crate::entities::traits::TruckConvertible;
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::TangentGeom;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::TangentGeom;
fn to_truck(line: &Line) -> TruckEntity {
let normal = (line.normal.x, line.normal.y, line.normal.z);
let (sx, sy, sz) = crate::scene::transform::ocs_point_to_wcs(
let (sx, sy, sz) = crate::scene::view::transform::ocs_point_to_wcs(
(line.start.x, line.start.y, line.start.z),
normal,
);
let (ex, ey, ez) =
crate::scene::transform::ocs_point_to_wcs((line.end.x, line.end.y, line.end.z), normal);
crate::scene::view::transform::ocs_point_to_wcs((line.end.x, line.end.y, line.end.z), normal);
let p0 = Point3::new(sx, sy, sz);
let p1 = Point3::new(ex, ey, ez);
let kv: Vec<[f64; 3]> = vec![[p0.x, p0.y, p0.z], [p1.x, p1.y, p1.z]];
@@ -134,13 +134,13 @@ fn apply_transform(line: &mut Line, t: &EntityTransform) {
));
}
EntityTransform::Rotate { center, angle_rad } => {
crate::scene::transform::apply_standard_transform(line, *center, *angle_rad);
crate::scene::view::transform::apply_standard_transform(line, *center, *angle_rad);
}
EntityTransform::Scale { center, factor } => {
crate::scene::transform::apply_standard_scale(line, *center, *factor);
crate::scene::view::transform::apply_standard_scale(line, *center, *factor);
}
EntityTransform::Mirror { p1, p2 } => {
crate::scene::transform::mirror_xy_line(line, *p1, *p2);
crate::scene::view::transform::mirror_xy_line(line, *p1, *p2);
}
}
}
@@ -158,8 +158,8 @@ impl crate::entities::traits::Grippable for Line {
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
if grip_id == 2 {
vec![GripMenuItem {
label: "Stretch",
@@ -178,7 +178,7 @@ impl crate::entities::traits::Grippable for Line {
]
}
}
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::object::GripMenuAction) {
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
// Lengthen needs a follow-up distance — handled by
// `apply_grip_menu_value`.
}
@@ -186,9 +186,9 @@ impl crate::entities::traits::Grippable for Line {
fn grip_menu_value_prompt(
&self,
_grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
) -> Option<&'static str> {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
match action {
A::Lengthen => Some("Distance"),
_ => None,
@@ -198,10 +198,10 @@ impl crate::entities::traits::Grippable for Line {
fn apply_grip_menu_value(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
action: crate::scene::model::object::GripMenuAction,
value: f64,
) {
use crate::scene::object::GripMenuAction as A;
use crate::scene::model::object::GripMenuAction as A;
if !matches!(action, A::Lengthen) {
return;
}