refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+13 -13
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@@ -6,9 +6,9 @@ use crate::entities::common::{
edit_prop as edit, parse_f64, rectangle_grip, ro_prop as ro, square_grip,
};
use crate::entities::traits::TruckConvertible;
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::TangentGeom;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::TangentGeom;
const TAU: f64 = std::f64::consts::TAU;
@@ -120,7 +120,7 @@ fn to_truck(pline: &LwPolyline) -> TruckEntity {
// Convert OCS (x, y, elevation) to WCS Point3.
let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
crate::scene::view::transform::ocs_point_to_wcs((x, y, elev), normal)
};
let to_pt = |v: &LwVertex| -> Point3 {
let (wx, wy, wz) = to_wcs(v.location.x, v.location.y);
@@ -418,9 +418,9 @@ fn apply_grip(pline: &mut LwPolyline, grip_id: usize, apply: GripApply) {
}
fn apply_transform(pline: &mut LwPolyline, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(pline, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(pline, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(&mut v.location.x, &mut v.location.y, p1, p2);
crate::scene::view::transform::reflect_xy_point(&mut v.location.x, &mut v.location.y, p1, p2);
// Bulge encodes which side the arc bows to; a reflection
// reverses it or every curved segment flips to the wrong side.
v.bulge = -v.bulge;
@@ -435,14 +435,14 @@ impl TruckConvertible for LwPolyline {
}
impl crate::entities::traits::Grippable for LwPolyline {
fn grips(&self) -> Vec<crate::scene::object::GripDef> {
fn grips(&self) -> Vec<crate::scene::model::object::GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: crate::scene::object::GripApply) {
fn apply_grip(&mut self, grip_id: usize, apply: crate::scene::model::object::GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
let n = self.vertices.len();
if grip_id < n {
// Vertex grip.
@@ -490,8 +490,8 @@ impl crate::entities::traits::Grippable for LwPolyline {
convert,
]
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::Stretch => {}
@@ -546,7 +546,7 @@ impl crate::entities::traits::PropertyEditable for LwPolyline {
fn geometry_properties(
&self,
_text_style_names: &[String],
) -> crate::scene::object::PropSection {
) -> crate::scene::model::object::PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {