forked from 1b-agent/opencadstudio-upstream
refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,9 +7,9 @@ use crate::entities::text_support::{
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layout_mtext, resolve_text_style, GlyphBox, MTextRenderOpts, MTextVAnchor,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::SnapHint;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::SnapHint;
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fn attachment_str(a: &AttachmentPoint) -> &'static str {
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match a {
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@@ -327,8 +327,8 @@ fn apply_grip(t: &mut MText, grip_id: usize, apply: GripApply) {
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}
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fn apply_transform(t: &mut MText, tr: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.insertion_point.x,
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&mut entity.insertion_point.y,
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p1,
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@@ -356,8 +356,8 @@ impl Grippable for MText {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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if grip_id == 0 {
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// Insertion point
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vec![
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@@ -383,7 +383,7 @@ impl Grippable for MText {
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}
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}
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fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::object::GripMenuAction) {
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fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
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// Rotate needs a follow-up angle handled by
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// `apply_grip_menu_value`; Move-with-Text is the default drag.
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}
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@@ -391,9 +391,9 @@ impl Grippable for MText {
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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action: crate::scene::model::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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use crate::scene::model::object::GripMenuAction as A;
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match action {
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A::RotateText => Some("Rotation (deg)"),
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_ => None,
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@@ -403,10 +403,10 @@ impl Grippable for MText {
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fn apply_grip_menu_value(
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&mut self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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action: crate::scene::model::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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use crate::scene::model::object::GripMenuAction as A;
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if matches!(action, A::RotateText) {
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self.rotation = value.to_radians();
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}
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