refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+22 -22
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@@ -4,9 +4,9 @@ use truck_modeling::{builder, Edge, Point3, Wire};
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::wire_model::TangentGeom;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::TangentGeom;
// ── Polyline (old-style 3D heavy polyline) ────────────────────────────────────
@@ -69,8 +69,8 @@ impl Grippable for Polyline {
}
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem {
label: "Stretch",
@@ -87,8 +87,8 @@ impl Grippable for Polyline {
]
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::AddVertex if grip_id < n => {
@@ -148,9 +148,9 @@ impl PropertyEditable for Polyline {
impl Transformable for Polyline {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::reflect_xy_point(
&mut v.location.x,
&mut v.location.y,
p1,
@@ -184,7 +184,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
let mut key_verts: Vec<[f64; 3]> = Vec::new();
let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
crate::scene::view::transform::ocs_point_to_wcs((x, y, elev), normal)
};
let to_pt = |v: &acadrust::entities::Vertex2D| -> Point3 {
let (wx, wy, wz) = to_wcs(v.location.x, v.location.y);
@@ -338,8 +338,8 @@ impl Grippable for Polyline2D {
}
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem {
label: "Stretch",
@@ -356,8 +356,8 @@ impl Grippable for Polyline2D {
]
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.vertices.len();
let elev = self.elevation;
match action {
@@ -467,9 +467,9 @@ impl PropertyEditable for Polyline2D {
impl Transformable for Polyline2D {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::reflect_xy_point(
&mut v.location.x,
&mut v.location.y,
p1,
@@ -556,8 +556,8 @@ impl Grippable for Polyline3D {
}
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem {
label: "Stretch",
@@ -574,8 +574,8 @@ impl Grippable for Polyline3D {
]
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::AddVertex if grip_id < n => {
@@ -669,9 +669,9 @@ impl PropertyEditable for Polyline3D {
impl Transformable for Polyline3D {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::reflect_xy_point(
&mut v.position.x,
&mut v.position.y,
p1,