forked from 1b-agent/opencadstudio-upstream
refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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+22
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@@ -4,9 +4,9 @@ use truck_modeling::{builder, Edge, Point3, Wire};
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::TangentGeom;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::TangentGeom;
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// ── Polyline (old-style 3D heavy polyline) ────────────────────────────────────
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@@ -69,8 +69,8 @@ impl Grippable for Polyline {
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}
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}
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem {
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label: "Stretch",
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@@ -87,8 +87,8 @@ impl Grippable for Polyline {
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]
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}
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
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use crate::scene::object::GripMenuAction as A;
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
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use crate::scene::model::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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@@ -148,9 +148,9 @@ impl PropertyEditable for Polyline {
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impl Transformable for Polyline {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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@@ -184,7 +184,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
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crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
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crate::scene::view::transform::ocs_point_to_wcs((x, y, elev), normal)
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};
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let to_pt = |v: &acadrust::entities::Vertex2D| -> Point3 {
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let (wx, wy, wz) = to_wcs(v.location.x, v.location.y);
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@@ -338,8 +338,8 @@ impl Grippable for Polyline2D {
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}
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}
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem {
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label: "Stretch",
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@@ -356,8 +356,8 @@ impl Grippable for Polyline2D {
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]
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}
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
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use crate::scene::object::GripMenuAction as A;
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
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use crate::scene::model::object::GripMenuAction as A;
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let n = self.vertices.len();
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let elev = self.elevation;
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match action {
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@@ -467,9 +467,9 @@ impl PropertyEditable for Polyline2D {
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impl Transformable for Polyline2D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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@@ -556,8 +556,8 @@ impl Grippable for Polyline3D {
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}
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}
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem {
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label: "Stretch",
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@@ -574,8 +574,8 @@ impl Grippable for Polyline3D {
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]
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}
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
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use crate::scene::object::GripMenuAction as A;
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
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use crate::scene::model::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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@@ -669,9 +669,9 @@ impl PropertyEditable for Polyline3D {
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impl Transformable for Polyline3D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::reflect_xy_point(
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&mut v.position.x,
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&mut v.position.y,
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p1,
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