refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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+9 -9
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@@ -7,8 +7,8 @@ use truck_modeling::{
use crate::command::EntityTransform;
use crate::entities::common::{ro_prop as ro, square_grip};
use crate::entities::traits::TruckConvertible;
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
fn to_truck(spl: &Spline) -> TruckEntity {
let n = spl.control_points.len();
@@ -141,12 +141,12 @@ fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) {
}
fn apply_transform(spline: &mut Spline, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| {
for cp in &mut entity.control_points {
crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2);
crate::scene::view::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2);
}
for fp in &mut entity.fit_points {
crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2);
crate::scene::view::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2);
}
});
}
@@ -164,8 +164,8 @@ impl crate::entities::traits::Grippable for Spline {
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem {
label: "Stretch",
@@ -185,8 +185,8 @@ impl crate::entities::traits::Grippable for Spline {
},
]
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.control_points.len();
let min_cv = (self.degree as usize).saturating_add(1).max(2);
match action {