refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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@@ -7,10 +7,10 @@ use crate::entities::text_support::{
layout_mtext, MTextRenderOpts, MTextVAnchor, ResolvedTextStyle,
};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::transform;
use crate::scene::wire_model::SnapHint;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::view::transform;
use crate::scene::model::wire_model::SnapHint;
fn v3(v: &acadrust::types::Vector3) -> Vec3 {
Vec3::new(v.x as f32, v.y as f32, v.z as f32)
@@ -335,9 +335,9 @@ pub fn tessellate_table(
entity_color: [f32; 4],
line_weight_px: f32,
world_offset: [f64; 3],
) -> Vec<crate::scene::wire_model::WireModel> {
use crate::scene::tess_util::aci_to_rgba;
use crate::scene::wire_model::WireModel;
) -> Vec<crate::scene::model::wire_model::WireModel> {
use crate::scene::convert::tess_util::aci_to_rgba;
use crate::scene::model::wire_model::WireModel;
use acadrust::types::Color;
use rustc_hash::FxHashMap as HashMap;