forked from 1b-agent/opencadstudio-upstream
refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ use iced::widget::canvas;
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use iced::{Color, Element, Length, Point, Size, Theme};
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use crate::app::Message;
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use crate::scene::object::GripShape;
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use crate::scene::model::object::GripShape;
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use crate::scene::SelectionState;
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/// Half-size of the crosshair center square in screen pixels (square = SQ*2 × SQ*2).
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@@ -421,7 +421,7 @@ impl canvas::Program<Message> for SelectionCanvas {
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// ── Grip markers ──────────────────────────────────────────────────
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for grip in &self.grips {
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let sp = grip.pos;
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let h = crate::scene::grip::GRIP_HALF_PX;
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let h = crate::scene::pick::grip::GRIP_HALF_PX;
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let path = match grip.shape {
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GripShape::Square => canvas::Path::rectangle(
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Point::new(sp.x - h, sp.y - h),
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