refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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@@ -22,7 +22,7 @@ const COMBO_PAD_V: f32 = (ROW_H - FONT_SZ * 1.3 - 2.0) / 2.0; // fills combo to
const SWATCH_SZ: f32 = ROW_H * 0.54; // ≈14 px color swatch
use crate::app::Message;
use crate::scene::object::{PropSection, PropValue};
use crate::scene::model::object::{PropSection, PropValue};
const VARIES_LABEL: &str = "*VARIES*";
@@ -146,7 +146,7 @@ impl Default for PropertiesPanel {
layer_combo: combo_box::State::new(vec![]),
lineweight_combo: combo_box::State::new(lw_options()),
linetype_combo: combo_box::State::new(vec![]),
hatch_pattern_combo: combo_box::State::new(crate::scene::hatch_patterns::names()),
hatch_pattern_combo: combo_box::State::new(crate::scene::model::hatch_patterns::names()),
edit_buf: HashMap::default(),
color_picker_open: false,
color_palette_open: false,