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Hatch/wipeout boundary sub-loops were separated by NaN vertices that the fill shaders detected with `p.x == p.x`. Intel Mesa folds that NaN self-compare to `true` under fast math, so separators read as real vertices, the ray-cast crossing count broke, and fills bled outside their boundary — only on Intel iGPUs. GPU uploads now rewrite the separators to a finite 1e30 sentinel (GPU_BOUNDARY_SEP) and the shaders test `abs(x) < 1e29`, which every driver evaluates identically. The CPU-side NaN representation is unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -216,7 +216,16 @@ impl HatchGpu {
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for h in hatches {
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let boundary_offset = boundary.len() as u32;
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for &[x, y] in h.boundary.iter() {
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boundary.push([x, y, 0.0, 0.0]);
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// NaN sub-loop separators become the finite sentinel on the
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// GPU: Intel drivers fold the shader NaN self-compare to
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// `true`, turning separators into vertices and bleeding the
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// fill outside its boundary (#386, #416).
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if x.is_finite() && y.is_finite() {
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boundary.push([x, y, 0.0, 0.0]);
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} else {
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let s = crate::scene::model::hatch_model::GPU_BOUNDARY_SEP;
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boundary.push([s, s, 0.0, 0.0]);
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}
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}
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let boundary_count = boundary.len() as u32 - boundary_offset;
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