fix(tolerance): complete workflow integration

Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.
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Hakan Seven authored and GitHub committed 2026-08-27 00:14:08 +03:00
1 parent 66bf4b1d5f
commit 81e7add1dd
65 files changed
+3708 -934

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@@ -151,6 +151,51 @@ pub fn push_glyph_vertices(
}
}
#[allow(clippy::too_many_arguments)]
pub fn push_glyph_vertices_on_plane(
out: &mut Vec<TextVertex>,
quads: &[GlyphQuad],
origin: [f64; 3],
x_axis: [f64; 3],
y_axis: [f64; 3],
anno: f64,
color: [f32; 4],
draw_depth: f32,
) {
for q in quads {
let mk = |ci: usize, uv: [f32; 2]| -> TextVertex {
let c = q.corners[ci];
let x = c[0] as f64 * anno;
let y = c[1] as f64 * anno;
let world = [
origin[0] + x_axis[0] * x + y_axis[0] * y,
origin[1] + x_axis[1] * x + y_axis[1] * y,
origin[2] + x_axis[2] * x + y_axis[2] * y,
];
let (xh, xl) = split_ds(world[0]);
let (yh, yl) = split_ds(world[1]);
let (zh, zl) = split_ds(world[2]);
TextVertex {
pos: [xh, yh, zh],
pos_low: [xl, yl, zl],
uv,
color,
draw_depth,
}
};
let bl = [q.uv_min[0], q.uv_max[1]];
let br = [q.uv_max[0], q.uv_max[1]];
let tr = [q.uv_max[0], q.uv_min[1]];
let tl = [q.uv_min[0], q.uv_min[1]];
out.push(mk(0, bl));
out.push(mk(1, br));
out.push(mk(2, tr));
out.push(mk(0, bl));
out.push(mk(2, tr));
out.push(mk(3, tl));
}
}
/// Slide every glyph vertex by a world-space delta, re-splitting the
/// double-single position. Lets a grip drag move already-shaped text by
/// translating the drag-start glyphs each frame instead of re-tessellating