forked from 1b-agent/opencadstudio-upstream
feat(grips): add dynamic input and precision snapping
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@@ -545,6 +545,13 @@ pub(super) struct OpenCADStudio {
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grip_originals: Vec<(acadrust::Handle, acadrust::EntityType)>,
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/// Document dirty state before the live grip mutation began.
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grip_dirty_before: Option<bool>,
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/// Frozen wire geometry of the entities being grip-edited.
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///
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/// The live entities are hidden from the resident hit-test set while their
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/// grip preview is active. Keep their pre-drag geometry here so OSNAP,
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/// Extension and OTRACK can still reference the entity's own vertices and
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/// segments without snapping against the geometry being deformed.
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grip_snap_wires: Vec<crate::scene::model::wire_model::WireModel>,
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/// Drag-start snapshot of the dragged entity's SDF glyph quads. A whole-
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/// entity text move slides these each frame (translating the already-shaped
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/// glyphs) instead of re-tessellating the run every cursor move (issue #316).
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@@ -3109,6 +3116,7 @@ impl OpenCADStudio {
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hover_dwell: None,
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grip_originals: Vec::new(),
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grip_dirty_before: None,
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grip_snap_wires: Vec::new(),
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grip_text_verts: Vec::new(),
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grip_text_slide: false,
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qselect: None,
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