feat: GPU scissor rect for paper-space viewport wires

Viewport-projected wires now clip at pixel level to their viewport boundary.

- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-05-06 07:12:05 +03:00
1 parent 27aca41dd1
commit 899b3f4796
38 files changed
+112 -13

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@@ -103,6 +103,7 @@ impl CadCommand for AlignedDimensionCommand {
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
})
}
}
@@ -138,5 +139,6 @@ fn preview_aligned(p1: Vec3, p2: Vec3, dim_pt: Vec3) -> WireModel {
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
}
}