forked from 1b-agent/opencadstudio-upstream
feat(ribbon): tighten + squeeze collapsed panels, content-driven height
Adaptive tool-panel row now keeps degrading past the collapsed state instead of overflowing: - Panels still shrink from the right one at a time (full -> compact -> collapsed). Once every panel is a collapsed button and the row still overflows, each button drops its large icon to a small one (tight) together, then the buttons are pulled together up to 8px per gap (reclaiming edge padding) before anything is clipped. - Tool-area height now tracks the tallest shown panel, so the ribbon shrinks as its panels collapse; the measured height is reported for dropdown anchoring. - Tabs squeeze their inter-tab gaps shut before wrapping to a new row (WrapFlow min_spacing_x). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
ced42daff5
commit
8e6146fd91
4 files changed
+282
-102
No files matched your search
+139
-49
@@ -1,11 +1,15 @@
|
||||
//! Adaptive ribbon panels.
|
||||
//!
|
||||
//! Lays the active module's panels on one row. When they don't all fit, panels
|
||||
//! degrade **from the right**: first a panel's large buttons shrink to compact
|
||||
//! icon columns, then — if it still doesn't fit — the panel collapses to a title
|
||||
//! button whose click opens the full panel as a flyout overlay.
|
||||
//! Lays the active module's panels on one row. When they don't all fit, the row
|
||||
//! degrades **from the right**, one panel at a time: first a panel shrinks to
|
||||
//! compact icon columns, then it collapses to a title button. If even the
|
||||
//! all-collapsed row overflows, every button drops to its small icon together,
|
||||
//! then the buttons are squeezed. The row's height tracks the tallest shown
|
||||
//! panel, so it shrinks as the panels do.
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::sync::atomic::{AtomicU32, Ordering};
|
||||
use std::sync::Arc;
|
||||
|
||||
use iced::advanced::layout::{self, Layout};
|
||||
use iced::advanced::widget::{self, Widget};
|
||||
@@ -17,31 +21,49 @@ use iced::{
|
||||
|
||||
use crate::app::Message;
|
||||
|
||||
/// One panel in its four renderings.
|
||||
/// One panel in its five renderings. `tight` is the collapsed button with a
|
||||
/// small representative icon instead of the large one — the last step before the
|
||||
/// buttons are squeezed together.
|
||||
pub struct Panel<'a> {
|
||||
pub id: String,
|
||||
pub full: Element<'a, Message>,
|
||||
pub compact: Element<'a, Message>,
|
||||
pub button: Element<'a, Message>,
|
||||
pub tight: Element<'a, Message>,
|
||||
pub flyout: Element<'a, Message>,
|
||||
}
|
||||
|
||||
// Number of tree slots per panel: [full, compact, button, tight, flyout].
|
||||
const SLOTS: usize = 5;
|
||||
|
||||
// Per-panel degradation level; also the offset of the shown element within the
|
||||
// panel's 4 trees ([full, compact, button, flyout]).
|
||||
// panel's tree slots. Degrade order (from the right): FULL → COMPACT → COLLAPSED
|
||||
// (big-icon button) → TIGHT (small-icon button). `flyout` (slot 4) is overlay
|
||||
// only, never a level.
|
||||
const FULL: u8 = 0;
|
||||
const COMPACT: u8 = 1;
|
||||
const COLLAPSED: u8 = 2;
|
||||
const TIGHT: u8 = 3;
|
||||
|
||||
/// When even the all-tight row still overflows, the collapsed buttons are pulled
|
||||
/// together by up to this many px per gap — reclaiming their edge padding —
|
||||
/// before anything is clipped. Mirrors the tab bar squeezing its gaps shut
|
||||
/// before wrapping.
|
||||
const MAX_PANEL_SQUEEZE: f32 = 8.0;
|
||||
|
||||
pub struct CollapsePanels<'a> {
|
||||
panels: Vec<Panel<'a>>,
|
||||
/// Title of the panel whose flyout is open (if any).
|
||||
open: Option<String>,
|
||||
/// Row height (a full ribbon tool-area height).
|
||||
/// Fallback row height, used only when there are no panels to measure.
|
||||
row_h: f32,
|
||||
/// Colour of the 1px divider drawn between panels.
|
||||
divider: Color,
|
||||
/// Chosen degradation level per panel; set during layout.
|
||||
levels: RefCell<Vec<u8>>,
|
||||
/// If set, the measured row height is written here each layout (read when
|
||||
/// anchoring dropdowns below the ribbon).
|
||||
height_out: Option<Arc<AtomicU32>>,
|
||||
}
|
||||
|
||||
impl<'a> CollapsePanels<'a> {
|
||||
@@ -53,14 +75,22 @@ impl<'a> CollapsePanels<'a> {
|
||||
row_h,
|
||||
divider,
|
||||
levels: RefCell::new(vec![FULL; n]),
|
||||
height_out: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Report the measured row height into `out` on every layout.
|
||||
pub fn report_height(mut self, out: Arc<AtomicU32>) -> Self {
|
||||
self.height_out = Some(out);
|
||||
self
|
||||
}
|
||||
|
||||
fn shown(&self, i: usize, level: u8) -> &Element<'a, Message> {
|
||||
match level {
|
||||
FULL => &self.panels[i].full,
|
||||
COMPACT => &self.panels[i].compact,
|
||||
_ => &self.panels[i].button,
|
||||
COLLAPSED => &self.panels[i].button,
|
||||
_ => &self.panels[i].tight,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +98,8 @@ impl<'a> CollapsePanels<'a> {
|
||||
match level {
|
||||
FULL => &mut self.panels[i].full,
|
||||
COMPACT => &mut self.panels[i].compact,
|
||||
_ => &mut self.panels[i].button,
|
||||
COLLAPSED => &mut self.panels[i].button,
|
||||
_ => &mut self.panels[i].tight,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,11 +112,12 @@ impl<'a> CollapsePanels<'a> {
|
||||
|
||||
impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
fn children(&self) -> Vec<widget::Tree> {
|
||||
let mut v = Vec::with_capacity(self.panels.len() * 4);
|
||||
let mut v = Vec::with_capacity(self.panels.len() * SLOTS);
|
||||
for p in &self.panels {
|
||||
v.push(widget::Tree::new(&p.full));
|
||||
v.push(widget::Tree::new(&p.compact));
|
||||
v.push(widget::Tree::new(&p.button));
|
||||
v.push(widget::Tree::new(&p.tight));
|
||||
v.push(widget::Tree::new(&p.flyout));
|
||||
}
|
||||
v
|
||||
@@ -97,6 +129,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
refs.push(p.full.as_widget());
|
||||
refs.push(p.compact.as_widget());
|
||||
refs.push(p.button.as_widget());
|
||||
refs.push(p.tight.as_widget());
|
||||
refs.push(p.flyout.as_widget());
|
||||
}
|
||||
tree.diff_children(&refs);
|
||||
@@ -116,58 +149,109 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let natural = layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
|
||||
let n = self.panels.len();
|
||||
|
||||
// Measure each panel at all three densities.
|
||||
// Measure each panel at all four densities. Width drives the degradation
|
||||
// decision; height drives the row height.
|
||||
let mut full_w = vec![0.0f32; n];
|
||||
let mut compact_w = vec![0.0f32; n];
|
||||
let mut button_w = vec![0.0f32; n];
|
||||
let mut tight_w = vec![0.0f32; n];
|
||||
let mut full_h = vec![0.0f32; n];
|
||||
let mut compact_h = vec![0.0f32; n];
|
||||
let mut button_h = vec![0.0f32; n];
|
||||
let mut tight_h = vec![0.0f32; n];
|
||||
for i in 0..n {
|
||||
full_w[i] = self.panels[i].full.as_widget_mut()
|
||||
.layout(&mut tree.children[4 * i], renderer, &natural)
|
||||
.size()
|
||||
.width;
|
||||
compact_w[i] = self.panels[i].compact.as_widget_mut()
|
||||
.layout(&mut tree.children[4 * i + 1], renderer, &natural)
|
||||
.size()
|
||||
.width;
|
||||
button_w[i] = self.panels[i].button.as_widget_mut()
|
||||
.layout(&mut tree.children[4 * i + 2], renderer, &natural)
|
||||
.size()
|
||||
.width;
|
||||
let s = self.panels[i].full.as_widget_mut()
|
||||
.layout(&mut tree.children[SLOTS * i], renderer, &natural)
|
||||
.size();
|
||||
full_w[i] = s.width;
|
||||
full_h[i] = s.height;
|
||||
let s = self.panels[i].compact.as_widget_mut()
|
||||
.layout(&mut tree.children[SLOTS * i + 1], renderer, &natural)
|
||||
.size();
|
||||
compact_w[i] = s.width;
|
||||
compact_h[i] = s.height;
|
||||
let s = self.panels[i].button.as_widget_mut()
|
||||
.layout(&mut tree.children[SLOTS * i + 2], renderer, &natural)
|
||||
.size();
|
||||
button_w[i] = s.width;
|
||||
button_h[i] = s.height;
|
||||
let s = self.panels[i].tight.as_widget_mut()
|
||||
.layout(&mut tree.children[SLOTS * i + 3], renderer, &natural)
|
||||
.size();
|
||||
tight_w[i] = s.width;
|
||||
tight_h[i] = s.height;
|
||||
}
|
||||
|
||||
let width_of = |lv: u8, i: usize| -> f32 {
|
||||
match lv {
|
||||
FULL => full_w[i],
|
||||
COMPACT => compact_w[i],
|
||||
_ => button_w[i],
|
||||
COLLAPSED => button_w[i],
|
||||
_ => tight_w[i],
|
||||
}
|
||||
};
|
||||
let height_of = |lv: u8, i: usize| -> f32 {
|
||||
match lv {
|
||||
FULL => full_h[i],
|
||||
COMPACT => compact_h[i],
|
||||
COLLAPSED => button_h[i],
|
||||
_ => tight_h[i],
|
||||
}
|
||||
};
|
||||
let total = |levels: &[u8]| -> f32 { (0..n).map(|i| width_of(levels[i], i)).sum() };
|
||||
|
||||
// Start all full; degrade from the RIGHT. Phase 1 shrinks large panels
|
||||
// to compact one at a time; phase 2 (only if compact still overflows)
|
||||
// collapses them to buttons.
|
||||
// Degrade from the RIGHT, one panel at a time (gradual): first FULL →
|
||||
// COMPACT, then COMPACT → COLLAPSED, each phase only while the row still
|
||||
// overflows. If even the all-collapsed row overflows, every button drops
|
||||
// to its small icon (tight) together, then the buttons are squeezed.
|
||||
let mut levels = vec![FULL; n];
|
||||
for i in (0..n).rev() {
|
||||
if total(&levels) <= max_w {
|
||||
break;
|
||||
for degraded in [COMPACT, COLLAPSED] {
|
||||
for i in (0..n).rev() {
|
||||
if total(&levels) <= max_w {
|
||||
break;
|
||||
}
|
||||
levels[i] = degraded;
|
||||
}
|
||||
levels[i] = COMPACT;
|
||||
}
|
||||
for i in (0..n).rev() {
|
||||
if total(&levels) <= max_w {
|
||||
break;
|
||||
}
|
||||
levels[i] = COLLAPSED;
|
||||
if total(&levels) > max_w {
|
||||
levels
|
||||
.iter_mut()
|
||||
.filter(|l| **l == COLLAPSED)
|
||||
.for_each(|l| *l = TIGHT);
|
||||
}
|
||||
*self.levels.borrow_mut() = levels.clone();
|
||||
|
||||
// Same idea as the tab bar squeezing its gaps before wrapping: once every
|
||||
// panel is at its tightest and the row STILL overflows, pull the buttons
|
||||
// together (up to MAX_PANEL_SQUEEZE per gap, reclaiming their edge
|
||||
// padding) so more of them stay on-screen before anything is clipped.
|
||||
// `total(&levels) > max_w` only remains true when nothing more can be
|
||||
// degraded, so this never overlaps a full/compact panel.
|
||||
let squeeze = if n > 1 && total(&levels) > max_w {
|
||||
((total(&levels) - max_w) / (n - 1) as f32).min(MAX_PANEL_SQUEEZE)
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
// The row is as tall as the tallest shown panel, so the ribbon height
|
||||
// shrinks as its panels degrade to shorter collapsed / tight buttons.
|
||||
let row_h = if n == 0 {
|
||||
self.row_h
|
||||
} else {
|
||||
(0..n)
|
||||
.map(|i| height_of(levels[i], i))
|
||||
.fold(0.0f32, f32::max)
|
||||
};
|
||||
|
||||
// Place the chosen element for each panel left-to-right.
|
||||
let mut children: Vec<layout::Node> = Vec::with_capacity(n);
|
||||
let mut x = 0.0f32;
|
||||
for i in 0..n {
|
||||
if i > 0 {
|
||||
x -= squeeze;
|
||||
}
|
||||
let level = levels[i];
|
||||
let tree_idx = 4 * i + level as usize;
|
||||
let tree_idx = SLOTS * i + level as usize;
|
||||
let node = self.shown_mut(i, level).as_widget_mut().layout(
|
||||
&mut tree.children[tree_idx],
|
||||
renderer,
|
||||
@@ -175,12 +259,16 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
);
|
||||
let h = node.size().height;
|
||||
let w = node.size().width;
|
||||
let y = ((self.row_h - h) / 2.0).max(0.0);
|
||||
let y = ((row_h - h) / 2.0).max(0.0);
|
||||
children.push(node.move_to(Point::new(x, y)));
|
||||
x += w;
|
||||
}
|
||||
|
||||
layout::Node::with_children(Size::new(x, self.row_h), children)
|
||||
if let Some(out) = &self.height_out {
|
||||
out.store(row_h.to_bits(), Ordering::Relaxed);
|
||||
}
|
||||
|
||||
layout::Node::with_children(Size::new(x, row_h), children)
|
||||
}
|
||||
|
||||
fn update(
|
||||
@@ -197,7 +285,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let levels = self.levels_snapshot(self.panels.len());
|
||||
for (i, child_layout) in layout.children().enumerate() {
|
||||
let level = levels[i];
|
||||
let tree_idx = 4 * i + level as usize;
|
||||
let tree_idx = SLOTS * i + level as usize;
|
||||
self.shown_mut(i, level).as_widget_mut().update(
|
||||
&mut tree.children[tree_idx],
|
||||
event,
|
||||
@@ -223,7 +311,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let mut interaction = mouse::Interaction::default();
|
||||
for (i, child_layout) in layout.children().enumerate() {
|
||||
let level = levels[i];
|
||||
let tree_idx = 4 * i + level as usize;
|
||||
let tree_idx = SLOTS * i + level as usize;
|
||||
let it = self.shown(i, level).as_widget().mouse_interaction(
|
||||
&tree.children[tree_idx],
|
||||
child_layout,
|
||||
@@ -248,7 +336,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let levels = self.levels_snapshot(self.panels.len());
|
||||
for (i, child_layout) in layout.children().enumerate() {
|
||||
let level = levels[i];
|
||||
let tree_idx = 4 * i + level as usize;
|
||||
let tree_idx = SLOTS * i + level as usize;
|
||||
self.shown_mut(i, level).as_widget_mut().operate(
|
||||
&mut tree.children[tree_idx],
|
||||
child_layout,
|
||||
@@ -271,7 +359,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let levels = self.levels_snapshot(self.panels.len());
|
||||
for (i, child_layout) in layout.children().enumerate() {
|
||||
let level = levels[i];
|
||||
let tree_idx = 4 * i + level as usize;
|
||||
let tree_idx = SLOTS * i + level as usize;
|
||||
self.shown(i, level).as_widget().draw(
|
||||
&tree.children[tree_idx],
|
||||
renderer,
|
||||
@@ -283,12 +371,13 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
);
|
||||
}
|
||||
|
||||
// 1px divider between adjacent panels, except between two collapsed
|
||||
// panels (whose buttons read better with no line between them).
|
||||
// 1px divider between adjacent panels, except between two button-form
|
||||
// panels (collapsed or tight — they read better with no line between).
|
||||
let is_btn = |lv: u8| lv == COLLAPSED || lv == TIGHT;
|
||||
let bounds: Vec<Rectangle> = layout.children().map(|l| l.bounds()).collect();
|
||||
let wb = layout.bounds();
|
||||
for i in 0..self.panels.len().saturating_sub(1) {
|
||||
if levels[i] == COLLAPSED && levels[i + 1] == COLLAPSED {
|
||||
if is_btn(levels[i]) && is_btn(levels[i + 1]) {
|
||||
continue;
|
||||
}
|
||||
let x = bounds[i + 1].x;
|
||||
@@ -320,8 +409,9 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
let levels = self.levels_snapshot(self.panels.len());
|
||||
let open_id = self.open.clone()?;
|
||||
let p = self.panels.iter().position(|pan| pan.id == open_id)?;
|
||||
// Only a collapsed panel shows a flyout.
|
||||
if levels.get(p).copied().unwrap_or(FULL) != COLLAPSED {
|
||||
// Only a button-form panel (collapsed or tight) shows a flyout.
|
||||
let lvl = levels.get(p).copied().unwrap_or(FULL);
|
||||
if lvl != COLLAPSED && lvl != TIGHT {
|
||||
return None;
|
||||
}
|
||||
|
||||
@@ -331,7 +421,7 @@ impl<'a> Widget<Message, Theme, Renderer> for CollapsePanels<'a> {
|
||||
|
||||
Some(overlay::Element::new(Box::new(FlyoutOverlay {
|
||||
flyout: &mut self.panels[p].flyout,
|
||||
tree: &mut tree.children[4 * p + 3],
|
||||
tree: &mut tree.children[SLOTS * p + 4],
|
||||
anchor,
|
||||
})))
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user