forked from 1b-agent/opencadstudio-upstream
refactor(renderer): select paths by GPU limits
Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
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use iced::wgpu;
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/// Renderer-relevant limits of the selected GPU device.
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///
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/// Capabilities, not the compilation target, choose the renderer tier. Browser
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/// WebGPU and native Vulkan/Metal/DX12 can therefore share storage-backed
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/// pipelines, while WebGL2 and weak native adapters use compatibility paths.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct DeviceCapabilities {
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pub max_storage_buffers_per_shader_stage: u32,
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pub max_inter_stage_shader_components: u32,
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pub max_vertex_attributes: u32,
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}
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impl DeviceCapabilities {
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/// Indexed wires read one per-wire constants storage buffer.
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const WIRE_STORAGE_BINDINGS: u32 = 1;
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/// Batched hatch uses five storage bindings in one shader stage:
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/// instances, boundaries, families, dashes, and visibility.
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const HATCH_STORAGE_BINDINGS: u32 = 5;
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/// Mesh compute culling reads one item buffer and writes four indirect
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/// command buffers.
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const MESH_CULL_BINDINGS: u32 = 5;
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pub fn detect(device: &wgpu::Device) -> Self {
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Self::from_limits(&device.limits())
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}
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fn from_limits(limits: &wgpu::Limits) -> Self {
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Self {
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max_storage_buffers_per_shader_stage: limits.max_storage_buffers_per_shader_stage,
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max_inter_stage_shader_components: limits.max_inter_stage_shader_components,
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max_vertex_attributes: limits.max_vertex_attributes,
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}
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}
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/// Mesh instancing needs one read-only storage buffer.
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pub fn supports_mesh_storage_instancing(self) -> bool {
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self.max_storage_buffers_per_shader_stage >= 1
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}
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pub fn supports_wire_storage(self) -> bool {
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self.max_storage_buffers_per_shader_stage >= Self::WIRE_STORAGE_BINDINGS
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}
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pub fn supports_batched_hatch(self) -> bool {
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self.max_storage_buffers_per_shader_stage >= Self::HATCH_STORAGE_BINDINGS
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}
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/// WebGL2 reports zero storage bindings and stays on CPU mesh culling.
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pub fn supports_mesh_compute_culling(self) -> bool {
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self.max_storage_buffers_per_shader_stage >= Self::MESH_CULL_BINDINGS
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}
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}
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#[cfg(test)]
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mod tests {
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use super::DeviceCapabilities;
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use iced::wgpu;
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#[test]
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fn webgl_limits_select_compatibility_paths() {
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let caps = DeviceCapabilities::from_limits(&wgpu::Limits::downlevel_webgl2_defaults());
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assert!(!caps.supports_mesh_storage_instancing());
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assert!(!caps.supports_wire_storage());
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assert!(!caps.supports_batched_hatch());
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assert!(!caps.supports_mesh_compute_culling());
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}
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#[test]
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fn default_limits_select_storage_paths() {
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let caps = DeviceCapabilities::from_limits(&wgpu::Limits::default());
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assert!(caps.supports_mesh_storage_instancing());
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assert!(caps.supports_wire_storage());
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assert!(caps.supports_batched_hatch());
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assert!(caps.supports_mesh_compute_culling());
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}
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#[test]
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fn storage_paths_are_selected_independently() {
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let caps = DeviceCapabilities {
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max_storage_buffers_per_shader_stage: 1,
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max_inter_stage_shader_components: 31,
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max_vertex_attributes: 16,
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};
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assert!(caps.supports_wire_storage());
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assert!(caps.supports_mesh_storage_instancing());
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assert!(!caps.supports_batched_hatch());
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assert!(!caps.supports_mesh_compute_culling());
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}
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}
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