feat(points): point style commands + DDPTYPE dialog, viewport-aware size

Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.

- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
  (shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
  marker stays a roughly constant on-screen size across zoom, rebuilding
  on zoom via the existing camera-generation cache key. Absolute (>0)
  scales with the world as before. Switching to absolute with a zero size
  seeds a positive value from the on-screen size so it stays representable.

Part of the #100 extensibility epic (point style surfaced in #106).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-17 11:13:12 +03:00
1 parent a3b8acb59e
commit 96ec672d5b
14 files changed
+456 -45

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@@ -178,6 +178,50 @@ impl OpenCADStudio {
self.disabled_plugins.clone()
}
/// Write PDSIZE from the dialog buffer with the current relative/absolute
/// sign. A relative size is stored negative; absolute positive. Switching to
/// absolute with an empty/zero size seeds a positive value from the current
/// on-screen size so the point stays representable (PDSIZE 0 always reads as
/// relative, so absolute needs a non-zero magnitude).
fn apply_point_size(&mut self) {
let i = self.active_tab;
let mut mag = self
.point_size_buf
.trim()
.parse::<f64>()
.unwrap_or(0.0)
.abs();
if !self.point_size_relative && mag == 0.0 {
let wpp = self.tabs[i].scene.world_per_pixel().unwrap_or(0.0);
mag = if wpp > 0.0 {
crate::entities::point::relative_world_size(0.0, wpp)
} else {
1.0
};
self.point_size_buf = format!("{mag:.4}");
}
let next = if self.point_size_relative { -mag } else { mag };
self.push_undo_snapshot(i, "PDSIZE");
self.tabs[i].scene.document.header.point_display_size = next;
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
}
/// Replace the `mask` bits of PDMODE with `value`, rebuild the point glyphs
/// and mark the document dirty. Used by the Point Style (DDPTYPE) dialog.
fn set_point_mode_bits(&mut self, mask: i16, value: i16) {
let i = self.active_tab;
let cur = self.tabs[i].scene.document.header.point_display_mode;
let next = (cur & !mask) | (value & mask);
if next == cur {
return;
}
self.push_undo_snapshot(i, "PDMODE");
self.tabs[i].scene.document.header.point_display_mode = next;
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
}
/// Write preferences to disk only when they differ from the last write,
/// so a toggle persists immediately without thrashing the file.
fn persist_settings_if_changed(&mut self) {
@@ -5499,6 +5543,28 @@ impl OpenCADStudio {
self.persist_settings_if_changed();
Task::none()
}
Message::PointStyleSetMode(mode) => {
self.set_point_mode_bits(!0, mode);
Task::none()
}
Message::PointStyleSizeRelative(relative) => {
self.point_size_relative = relative;
self.apply_point_size();
Task::none()
}
Message::PointStyleSizeInput(s) => {
self.point_size_buf = s;
Task::none()
}
Message::PointStyleApplySize => {
self.apply_point_size();
Task::none()
}
Message::PointStyleOk => {
self.apply_point_size();
self.close_active_modal();
Task::none()
}
Message::EnterViewport(handle) => {
let i = self.active_tab;