forked from 1b-agent/opencadstudio-upstream
fix(web): use compatibility renderer
Chromium can advertise WebGPU limits that its shader path does not reliably support. Keep web builds on the packed/texture pipelines.\n\nRefs #788
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@@ -2,9 +2,7 @@ use iced::wgpu;
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/// Renderer-relevant limits of the selected GPU device.
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///
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/// Capabilities, not the compilation target, choose the renderer tier. Browser
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/// WebGPU and native Vulkan/Metal/DX12 can therefore share storage-backed
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/// pipelines, while WebGL2 and weak native adapters use compatibility paths.
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/// Native devices select by limits; browser builds use compatibility paths.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct DeviceCapabilities {
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pub max_storage_buffers_per_shader_stage: u32,
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