feat: implement TEXTEDIT command and TEXTEDITMODE system variable

- Adds TEXTEDIT command to seamlessly edit annotation objects in-place.
- Matches industry-standard CAD tools' prompt behavior and "Current settings" banner logic.
- Implements the TEXTEDITMODE system variable (0/1) for Multiple vs Single editing modes.
- Enhances command lifecycle with CmdResult::SuspendForTextEdit and post_editor_closed hooks, allowing commands to cleanly pause and resume after external UI editors close.
This commit is contained in:
Karim Jerbi committed 2026-06-18 15:56:27 +01:00
1 parent 4d8ea95974
commit 9a258f29ce
9 files changed
+351 -6

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@@ -1617,6 +1617,46 @@ impl OpenCADStudio {
self.ribbon.deactivate_tool();
return self.begin_text_edit(handle);
}
CmdResult::SuspendForTextEdit { handle } => {
let is_editable = self.tabs[i]
.scene
.document
.get_entity(handle)
.map(|e| crate::app::text_inline::read_text_field(e).is_some())
.unwrap_or(false);
if !is_editable {
self.command_line.push_error("TEXTEDIT: selected entity is not text.");
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
return Task::none();
}
let cmd = self.tabs[i].active_cmd.take();
self.tabs[i].suspended_cmd = cmd;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
self.restore_pre_cmd_tangent();
self.ribbon.deactivate_tool();
return self.begin_text_edit(handle);
}
CmdResult::UndoDocument => {
let active = self.tabs[i].active_cmd.take();
self.undo_active_tab();
self.tabs[i].active_cmd = active;
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
self.command_line.push_info(&p);
}
}
CmdResult::SetTexteditMode(val) => {
self.texteditmode = val;
let display_val = if val { 1 } else { 0 };
self.command_line.push_output(&format!("TEXTEDITMODE set to {display_val}"));
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.tabs[i].scene.clear_preview_wire();
}
CmdResult::DdeditEntity { handle, new_text } => {
let mut updated = false;
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {