feat(wasm): sequential rayon shim for the web build

wasm32 has no threads, so rayon's global pool would panic at runtime.
Add `crate::par::prelude`: native re-exports `rayon::prelude`, wasm
provides sequential `std`-iterator equivalents (par_iter / into_par_iter
/ flat_map_iter over slices, Vec, HashMap, HashSet). All call sites now
`use crate::par::prelude::*;` instead of rayon directly.

- wire_gpu's rayon `reduce` (2-arg, no std equivalent) is cfg-split to
  a sequential flat_map concat on wasm.
- rayon moves to a non-wasm target dependency.

Native still runs in parallel; all 75 tests pass. wasm bin compiles.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 17:11:20 +03:00
1 parent 157d54a4d4
commit 9ca19a9db8
8 files changed
+96 -10

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+2 -2
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@@ -125,7 +125,7 @@ impl BlockCache {
/// because their entities are emitted as top-level wires, not via the
/// cache.
pub fn build(doc: &CadDocument, anno_scale: f32, bg_color: [f32; 4]) -> Self {
use rayon::prelude::*;
use crate::par::prelude::*;
let mut cache = Self::new();
let referenced = collect_referenced_blocks(doc);
// Each defn is built independently: nested INSERTs are stored as
@@ -151,7 +151,7 @@ impl BlockCache {
/// called in. Cycle guard: a self-referential block keeps an empty AABB
/// (will fail every frustum test → not emitted, which is correct).
fn compute_block_aabbs(&mut self, names: &[String]) {
use rayon::prelude::*;
use crate::par::prelude::*;
// Phase 1 (parallel, read-only): each defn's union AABB is resolved
// by `defn_aabb_recursive`, which only *reads* `self.defns` (the map
// is fully built by now). There's no memoization, so a defn shared by
+4 -4
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@@ -155,7 +155,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
// filters that `cache::block_cache::build_defn` already uses for block defns)
// and prefer the entity-scan when the header center drifts more than
// 10× its own half-span away from the entity centroid.
use rayon::prelude::*;
use crate::par::prelude::*;
// Single pass over entities does triple duty: classify cache-kind handle
// lists (hatch / image / mesh) AND accumulate per-entity centroids for the
@@ -2245,7 +2245,7 @@ impl Scene {
};
// Tessellate in parallel across all available CPU cores.
use rayon::prelude::*;
use crate::par::prelude::*;
let doc = &self.document;
// Selection / hover highlight is NOT baked into tessellation. It is
// applied per frame in the GPU xray overlay pass from the live
@@ -4297,7 +4297,7 @@ impl Scene {
})
.collect();
use rayon::prelude::*;
use crate::par::prelude::*;
self.hatches = entries
.into_par_iter()
.filter_map(|(handle, kind)| {
@@ -4350,7 +4350,7 @@ impl Scene {
})
.collect();
use rayon::prelude::*;
use crate::par::prelude::*;
let facet_res = self.document.header.facet_resolution;
let woff = self.world_offset;
self.meshes = entries
+9 -2
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@@ -24,7 +24,7 @@
use crate::scene::model::wire_model::WireModel;
use iced::wgpu;
use rayon::prelude::*;
use crate::par::prelude::*;
/// Allocate a VERTEX buffer with `mapped_at_creation` and write `data` directly
/// into the mapped slice. Skips the intermediate staging copy that
@@ -295,7 +295,7 @@ impl WireGpu {
scissor: Option<[f32; 4]>,
mesh_edge: bool,
) -> Vec<Self> {
use rayon::prelude::*;
use crate::par::prelude::*;
const MAX_INSTANCES: usize = 268_435_456 / std::mem::size_of::<WireInstance>();
let per: Vec<Vec<WireInstance>> = wires
.par_iter()
@@ -340,6 +340,7 @@ impl WireGpu {
// within a batch does not affect correctness. `reduce` concatenates the
// per-wire Vec<WireInstance> chunks while letting rayon spread work
// across cores.
#[cfg(not(target_arch = "wasm32"))]
let instances: Vec<WireInstance> = wires
.par_iter()
.map(|wire| emit_wire_instances(wire, wire.color, wire_draw_depth(wire, depth_map)))
@@ -353,6 +354,12 @@ impl WireGpu {
acc
}
});
// Web: no thread pool — concatenate the per-wire streams sequentially.
#[cfg(target_arch = "wasm32")]
let instances: Vec<WireInstance> = wires
.iter()
.flat_map(|wire| emit_wire_instances(wire, wire.color, wire_draw_depth(wire, depth_map)))
.collect();
if instances.is_empty() {
return vec![];