forked from 1b-agent/opencadstudio-upstream
feat(ui): unified viewport control chip + per-tile grid rendering
Move grid and grid-snap toggles off the status bar (and its customization menu) into the top-left viewport chip, now a single container holding the horizontal/vertical split buttons, render-mode picker, and grid/snap toggles, sized to the render-mode picker. Add grid + magnet (snap) icons. Render the grid per model tile from each tile's own grid_on, in its own bounds and camera, instead of a single grid in the active tile. This stops the grid flickering on/off as the cursor crosses panes or leaves the viewport, and lets each pane show its own grid independently. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -107,7 +107,7 @@ pub fn selection_overlay<'a>(
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selection: SelectionState,
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snap: Option<(Point, SnapType)>,
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grips: Vec<GripMarker>,
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grid: Option<GridParams>,
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grid: Vec<GridParams>,
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ucs_icon: Option<UcsIconParams>,
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ost_points: Vec<OstTrackPoint>,
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cursor_screen: Point,
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@@ -134,7 +134,7 @@ struct SelectionCanvas {
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selection: SelectionState,
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snap: Option<(Point, SnapType)>,
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grips: Vec<GripMarker>,
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grid: Option<GridParams>,
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grid: Vec<GridParams>,
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ucs_icon: Option<UcsIconParams>,
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ost_points: Vec<OstTrackPoint>,
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cursor_screen: Point,
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@@ -284,13 +284,11 @@ impl canvas::Program<Message> for SelectionCanvas {
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}
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// ── Grid display ──────────────────────────────────────────────────
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if let Some(ref g) = self.grid {
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// Clip to the active tile's rectangle so grid lines don't spill
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// into neighbouring panes in a tiled layout.
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let plane = g.plane;
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let view_proj = g.view_proj;
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// One entry per pane with its grid on. Each is clipped to its own tile
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// rectangle so lines never spill into neighbouring panes.
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for g in &self.grid {
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let gb = g.bounds;
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frame.with_clip(gb, |f| draw_grid(f, view_proj, plane, gb));
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frame.with_clip(gb, |f| draw_grid(f, g.view_proj, g.plane, gb));
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}
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if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
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