feat(text): suppress glyph strokes when SDF text is on

With OCS_TEXT_SDF set, text now renders only as SDF quads: the wire path
skips building glyph-stroke geometry (bins stays empty, so the existing
empty-wire branch still emits the insertion snap point). This removes the
double draw (strokes + SDF) and, as a side effect, fixes the long-standing
snap pollution (#276) — snapping near text no longer catches individual
glyph-stroke endpoints, only the insertion point.

Shared sdf_text_enabled() (cached env read) gates both the collector and
the stroke suppression so they stay in lock-step. Flag off: unchanged.

Verified in-app: TEXT/MTEXT/decorations render clean as single SDF, and
snap no longer hits glyph strokes. Click-pick on text is limited while the
flag is on (no stroke geometry) pending a text OBB pick box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-07 08:18:08 +03:00
1 parent 1709d41e4f
commit 9f60470067
3 files changed
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@@ -198,7 +198,13 @@ pub fn tessellate(
};
let anno = anno_scale as f64;
for group in &stroke_groups {
// With SDF text on, glyphs render as quads elsewhere — skip
// building the stroke geometry so text is not double-drawn.
// `bins` stays empty, so the empty-wire path below still emits
// the insertion snap point (text stays snappable, no glyph
// strokes polluting snap/pick).
let sdf_text = crate::scene::text::sdf_atlas::sdf_text_enabled();
for group in stroke_groups.iter().filter(|_| !sdf_text) {
let lx_v = group.origin[0];
let ly_v = group.origin[1];
let slx_v = (lx_v - ref_lx_v) * anno + ref_lx_v;