refactor(snap): widen snap_pts to f64 (world_offset removal P2)

WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers
now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader
producers, block-cache transform, pick/xclip, snap module). Still
offset-relative, so behaviour is unchanged — this just lets the snap
transport survive the upcoming switch to absolute coordinates without an
extra f32 quantization. The snap module still resolves in f32 (as_vec3 at
entry), matching today's precision.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-06-23 18:52:42 +03:00
1 parent ab7cd63dec
commit a7a1fac09a
8 files changed
+30 -26

No files matched your search

+5 -5
View File
@@ -1837,12 +1837,12 @@ fn append_angular_dimension(
}
}
fn dimension_snap_pts(dim: &Dimension, world_offset: [f64; 3]) -> Vec<(Vec3, SnapHint)> {
fn dimension_snap_pts(dim: &Dimension, world_offset: [f64; 3]) -> Vec<(glam::DVec3, SnapHint)> {
let lv = |v: acadrust::types::Vector3| {
Vec3::new(
(v.x - world_offset[0]) as f32,
(v.y - world_offset[1]) as f32,
(v.z - world_offset[2]) as f32,
glam::DVec3::new(
v.x - world_offset[0],
v.y - world_offset[1],
v.z - world_offset[2],
)
};
let node = |v: acadrust::types::Vector3| (lv(v), SnapHint::Node);