forked from 1b-agent/opencadstudio-upstream
fix(gradient): align properties and editing
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dcedf945ea
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9 files changed
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+63
-11
@@ -90,6 +90,36 @@ fn family_from_stored_line(
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}
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}
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/// Preserve the selected hue while moving its HSL lightness towards the
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/// persisted one-colour tint/shade target (0 = black, 1 = white).
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fn gradient_tint_color(base: [f32; 4], target: f32) -> [f32; 4] {
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let max = base[0].max(base[1]).max(base[2]);
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let min = base[0].min(base[1]).min(base[2]);
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let lightness = (max + min) * 0.5;
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let target = target.clamp(0.0, 1.0);
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let mut result = base;
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if target <= lightness {
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let factor = if lightness > 1.0e-6 {
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target / lightness
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} else {
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0.0
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};
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for channel in &mut result[..3] {
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*channel *= factor;
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}
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} else {
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let factor = if lightness < 1.0 - 1.0e-6 {
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(target - lightness) / (1.0 - lightness)
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} else {
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1.0
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};
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for channel in &mut result[..3] {
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*channel += (1.0 - *channel) * factor;
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}
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}
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result
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}
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impl Scene {
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// ── Entity management ─────────────────────────────────────────────────
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@@ -1041,8 +1071,13 @@ impl Scene {
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m.angle_offset = dxf.pattern_angle as f32;
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m.scale = dxf.pattern_scale as f32;
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}
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model::hatch_model::HatchPattern::Gradient { angle_deg, .. } => {
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*angle_deg = dxf.pattern_angle.to_degrees() as f32;
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model::hatch_model::HatchPattern::Gradient {
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angle_deg,
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shift,
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..
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} => {
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*angle_deg = dxf.gradient_color.angle.to_degrees() as f32;
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*shift = dxf.gradient_color.shift as f32;
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}
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model::hatch_model::HatchPattern::Pattern(_)
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| model::hatch_model::HatchPattern::Solid => {}
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@@ -1522,6 +1557,7 @@ impl Scene {
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let mut boundary: Vec<[f64; 2]> = Vec::new();
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let mut boundary_exterior = Vec::new();
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let mut boundary_sources = Vec::new();
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for path in &dxf.paths {
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// Skip TEXTBOX boundary paths (flag bit 3). These are text
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@@ -1531,6 +1567,19 @@ impl Scene {
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if path.flags.bits() & 8 != 0 {
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continue;
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}
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let first_fill_path = boundary_exterior.is_empty();
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let keep_for_style = match dxf.style {
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acadrust::entities::HatchStyleType::Normal => true,
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acadrust::entities::HatchStyleType::Outer => {
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first_fill_path || path.flags.is_external() || path.flags.is_outermost()
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}
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acadrust::entities::HatchStyleType::Ignore => {
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first_fill_path || path.flags.is_external()
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}
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};
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if !keep_for_style {
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continue;
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}
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let before_path = boundary.len();
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if !boundary.is_empty() {
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boundary.push([f64::NAN, f64::NAN]);
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@@ -1556,6 +1605,7 @@ impl Scene {
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continue;
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}
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boundary_exterior.push(path.flags.is_external() || path.flags.is_outermost());
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boundary_sources.push(path.boundary_handles.clone());
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if boundary.len() >= path_start + 3 {
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let first = boundary[path_start];
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let last = *boundary.last().unwrap();
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@@ -1618,8 +1668,13 @@ impl Scene {
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)
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};
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gradient_color1 = stop(0);
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let color2 = stop(1).unwrap_or(color);
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let angle_deg = dxf.pattern_angle.to_degrees() as f32;
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let color1 = gradient_color1.unwrap_or(color);
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let color2 = if dxf.gradient_color.is_single_color {
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gradient_tint_color(color1, dxf.gradient_color.color_tint as f32)
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} else {
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stop(1).unwrap_or(color)
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};
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let angle_deg = dxf.gradient_color.angle.to_degrees() as f32;
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let (kind, invert) =
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model::hatch_model::GradientKind::from_name(&dxf.gradient_color.name);
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model::hatch_model::HatchPattern::Gradient {
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@@ -1627,6 +1682,7 @@ impl Scene {
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color2,
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kind,
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invert,
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shift: dxf.gradient_color.shift as f32,
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}
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} else if dxf.is_solid {
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model::hatch_model::HatchPattern::Solid
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@@ -1768,13 +1824,7 @@ impl Scene {
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boundary: std::sync::Arc::new(boundary_f32),
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boundary_wcs: None,
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boundary_exterior: Some(std::sync::Arc::new(boundary_exterior)),
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boundary_sources: Some(std::sync::Arc::new(
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dxf.paths
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.iter()
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.filter(|path| path.flags.bits() & 8 == 0)
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.map(|path| path.boundary_handles.clone())
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.collect(),
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)),
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boundary_sources: Some(std::sync::Arc::new(boundary_sources)),
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pattern,
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name,
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// A gradient starts from its first stop; other fills use the
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@@ -2254,6 +2304,7 @@ impl Scene {
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color2,
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kind,
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invert,
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shift,
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} = &model.pattern
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{
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let to_color = |c: [f32; 4]| acadrust::types::Color::Rgb {
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@@ -2268,6 +2319,7 @@ impl Scene {
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// (radians); the gradient record keeps its own copy for the file.
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dxf.pattern_angle = (*angle_deg as f64).to_radians();
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dxf.gradient_color.angle = (*angle_deg as f64).to_radians();
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dxf.gradient_color.shift = *shift as f64;
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dxf.gradient_color.is_single_color = false;
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// Linear has no INV name in the standard set: persist an inverted
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// linear by swapping the colour stops instead.
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@@ -58,6 +58,21 @@ impl GradientKind {
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GradientKind::Curved,
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];
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/// User-facing gradient definitions in their standard persisted order.
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/// Inverted definitions are real named patterns rather than a separate
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/// property, so Properties and the draw command share this single list.
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pub const CHOICES: [(GradientKind, bool); 9] = [
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(GradientKind::Linear, false),
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(GradientKind::Cylinder, false),
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(GradientKind::Cylinder, true),
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(GradientKind::Spherical, false),
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(GradientKind::Hemispherical, false),
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(GradientKind::Curved, false),
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(GradientKind::Spherical, true),
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(GradientKind::Hemispherical, true),
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(GradientKind::Curved, true),
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];
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/// Radial fills shade from the boundary centre outward.
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pub fn radial(self) -> bool {
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matches!(self, GradientKind::Spherical | GradientKind::Hemispherical)
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@@ -77,6 +92,27 @@ impl GradientKind {
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Self::ALL.iter().copied().find(|k| k.label() == label)
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}
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pub fn choice_label(self, inverted: bool) -> &'static str {
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match (self, inverted) {
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(GradientKind::Linear, _) => "Linear",
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(GradientKind::Cylinder, false) => "Cylindrical",
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(GradientKind::Cylinder, true) => "Inverted cylindrical",
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(GradientKind::Spherical, false) => "Spherical",
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(GradientKind::Spherical, true) => "Inverted spherical",
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(GradientKind::Hemispherical, false) => "Hemispherical",
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(GradientKind::Hemispherical, true) => "Inverted hemispherical",
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(GradientKind::Curved, false) => "Curved",
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(GradientKind::Curved, true) => "Inverted curved",
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}
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}
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pub fn from_choice_label(label: &str) -> Option<(Self, bool)> {
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Self::CHOICES
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.iter()
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.copied()
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.find(|(kind, inverted)| kind.choice_label(*inverted).eq_ignore_ascii_case(label))
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}
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/// Parse the DXF gradient name (`LINEAR`, `INVCYLINDER`, …) into the kind
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/// plus its inverted flag. Unknown names read as Linear.
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pub fn from_name(name: &str) -> (Self, bool) {
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@@ -139,9 +175,39 @@ pub enum HatchPattern {
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color2: [f32; 4],
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kind: GradientKind,
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invert: bool,
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/// 0 = centred, 1 = shifted towards the upper-left light source.
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shift: f32,
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},
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}
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/// Local-space focal offset for the persisted 0..1 gradient shift.
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pub fn gradient_shift_offset(boundary: &[[f32; 2]], shift: f32) -> [f32; 2] {
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let (mut min_x, mut min_y) = (f32::INFINITY, f32::INFINITY);
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let (mut max_x, mut max_y) = (f32::NEG_INFINITY, f32::NEG_INFINITY);
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for &[x, y] in boundary {
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if x.is_finite() && y.is_finite() {
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min_x = min_x.min(x);
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min_y = min_y.min(y);
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max_x = max_x.max(x);
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max_y = max_y.max(y);
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}
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}
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if !min_x.is_finite() {
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return [0.0, 0.0];
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}
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let shift = shift.clamp(0.0, 1.0);
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[-(max_x - min_x) * 0.25 * shift, (max_y - min_y) * 0.25 * shift]
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}
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pub fn gradient_radius(boundary: &[[f32; 2]], center: [f32; 2]) -> f32 {
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boundary
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.iter()
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.filter(|point| point[0].is_finite() && point[1].is_finite())
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.map(|point| (point[0] - center[0]).hypot(point[1] - center[1]))
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.fold(0.0_f32, f32::max)
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.max(1.0)
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}
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/// GPU-side separator between disconnected boundary sub-loops. A finite
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/// magnitude sentinel instead of NaN: shaders detect it with a plain
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/// `abs(x) < 1e29` compare, which every driver evaluates identically,
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@@ -262,21 +262,32 @@ impl StorageHatchBatch {
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let mut grad_kind = 0u32;
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let (mode, color2, grad_cos, grad_sin, grad_min, grad_range) = match &h.pattern {
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HatchPattern::Solid => (1u32, [0.0; 4], 0.0, 0.0, 0.0, 1.0),
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HatchPattern::Gradient { angle_deg, color2, kind, invert } => {
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HatchPattern::Gradient {
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angle_deg,
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color2,
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kind,
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invert,
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shift,
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} => {
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grad_kind = kind.shader_kind() | if *invert { 16 } else { 0 };
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let center = crate::scene::model::hatch_model::gradient_shift_offset(
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&h.boundary,
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*shift,
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);
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if kind.radial() {
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// Radial fill: the boundary is stored relative to its
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// centre (`world_origin`), so the centre is the local
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// origin; radius = the farthest boundary vertex. mode 3.
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let radius = radial_radius(&h.boundary);
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(3u32, *color2, 0.0, 0.0, 0.0, radius)
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let radius = crate::scene::model::hatch_model::gradient_radius(
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&h.boundary,
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center,
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);
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(3u32, *color2, center[0], center[1], 0.0, radius)
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} else {
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let r = angle_deg.to_radians();
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// Gradient projection range (proj_min / proj_range) —
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// computed at upload time, identical to per-hatch path.
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let (gmin, gmax) = boundary_projection_range(&h.boundary, r);
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let grange = (gmax - gmin).max(1.0);
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(2u32, *color2, r.cos(), r.sin(), gmin, grange)
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let shifted_min = gmin + center[0] * r.cos() + center[1] * r.sin();
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(2u32, *color2, r.cos(), r.sin(), shifted_min, grange)
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}
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}
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HatchPattern::Pattern(fams) => {
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@@ -659,18 +670,6 @@ fn boundary_projection_range(boundary: &[[f32; 2]], theta: f32) -> (f32, f32) {
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(lo, hi)
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}
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/// Radius of a radial gradient — the distance from the boundary centre (the
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/// local origin, since vertices are stored relative to it) to the farthest
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/// vertex, so `t = 1` (the end colour) reaches the corners.
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fn radial_radius(boundary: &[[f32; 2]]) -> f32 {
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boundary
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.iter()
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.filter(|p| p[0].is_finite() && p[1].is_finite())
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.map(|p| (p[0] * p[0] + p[1] * p[1]).sqrt())
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.fold(0.0_f32, f32::max)
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.max(1.0)
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}
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// PatFamily is re-exported by hatch_model so we don't need to import
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// it explicitly anywhere else — but rust needs the type referenced to
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// confirm the layout assumption above.
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@@ -165,7 +165,7 @@ impl TextureHatch {
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let (mode, color2, grad_cos, grad_sin) = match &model.pattern {
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HatchPattern::Solid => (1u32, [0.0f32; 4], 0.0f32, 0.0f32),
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HatchPattern::Pattern(_) => (0u32, [0.0f32; 4], 0.0f32, 0.0f32),
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HatchPattern::Gradient { angle_deg, color2, kind, invert } => {
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HatchPattern::Gradient { angle_deg, color2, kind, invert, .. } => {
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let gk = (kind.shader_kind() | if *invert { 16 } else { 0 }) << 8;
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if kind.radial() {
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// Radial: centre is the local origin; grad_cos/sin unused.
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@@ -239,7 +239,16 @@ impl TextureHatch {
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});
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// ── Gradient projection range (snapped-local space) ───────────────
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let (grad_min, grad_range) = if mode == 2 {
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let base_mode = mode & 0xFF;
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let shift = match &model.pattern {
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HatchPattern::Gradient { shift, .. } => *shift,
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_ => 0.0,
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};
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let center = crate::scene::model::hatch_model::gradient_shift_offset(
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&model.boundary,
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shift,
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);
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let (grad_min, grad_range, radial_center) = if base_mode == 2 {
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let projs: Vec<f32> = model
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.boundary
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.iter()
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@@ -247,25 +256,25 @@ impl TextureHatch {
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.map(|&[x, y]| (x + drift[0]) * grad_cos + (y + drift[1]) * grad_sin)
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.collect();
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if projs.is_empty() {
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(0.0, 1.0)
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(0.0, 1.0, [0.0, 0.0])
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} else {
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let proj_min = projs.iter().cloned().fold(f32::INFINITY, f32::min);
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let proj_max = projs.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
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// Floor matches the storage backend.
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(proj_min, (proj_max - proj_min).max(1.0))
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(
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proj_min + center[0] * grad_cos + center[1] * grad_sin,
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(proj_max - proj_min).max(1.0),
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[0.0, 0.0],
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)
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}
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} else if mode == 3 {
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// Radial: range = the farthest boundary vertex from the centre.
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let radius = model
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.boundary
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.iter()
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.filter(|v| v[0].is_finite() && v[1].is_finite())
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.map(|&[x, y]| (x * x + y * y).sqrt())
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.fold(0.0_f32, f32::max)
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.max(1.0);
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(0.0, radius)
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} else if base_mode == 3 {
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let radius = crate::scene::model::hatch_model::gradient_radius(
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&model.boundary,
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center,
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);
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(0.0, radius, center)
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} else {
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(0.0, 1.0)
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(0.0, 1.0, [0.0, 0.0])
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};
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// ── Pack the data texture: families | dashes ─────────────────────
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@@ -355,8 +364,8 @@ impl TextureHatch {
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// Clamp like the desktop renderer so scale==0 can't make perp_step 0
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// → round(perp/0)=NaN → an invisible hatch.
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scale: model.scale.max(1e-6),
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grad_cos,
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grad_sin,
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grad_cos: if base_mode == 3 { radial_center[0] } else { grad_cos },
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grad_sin: if base_mode == 3 { radial_center[1] } else { grad_sin },
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grad_min,
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grad_range,
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origin: [origin[0] as f32, origin[1] as f32],
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@@ -1345,6 +1345,7 @@ fn render_signature(vp: &ViewportData, clip_w: u32, clip_h: u32) -> u64 {
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color2,
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kind,
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invert,
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shift,
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} => {
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2_u8.hash(&mut h);
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angle_deg.to_bits().hash(&mut h);
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@@ -1353,6 +1354,7 @@ fn render_signature(vp: &ViewportData, clip_w: u32, clip_h: u32) -> u64 {
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}
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kind.shader_kind().hash(&mut h);
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invert.hash(&mut h);
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shift.to_bits().hash(&mut h);
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}
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}
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}
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