feat(view): add visual style previews

- preview render modes on hover without committing
- distinguish 2D and 3D wireframe fill and depth behavior

Refs #483
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Hakan Seven committed 2026-08-04 21:23:25 +03:00
1 parent 44d0c65ae9
commit b1d55c6a7e
49 files changed
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@@ -108,12 +108,15 @@ impl Face3DGpu {
/// true depth; fills with empty `fill_tris_low` (2D fills — text greek,
/// MultiLeader / dimension backgrounds) feed the 2D draw-order buffer.
/// - `keep_3d_mesh_fills`: when false (wireframe modes), the 3D side
/// is left empty; the 2D side is always populated.
/// is left empty.
/// - `show_2d_solid_fills`: false only for Wireframe 3D; removes the
/// legacy planar SOLID interior while keeping other 2-D overlays.
pub fn from_wires(
device: &wgpu::Device,
face3d_wires: &[WireModel],
all_wires: &[WireModel],
keep_3d_mesh_fills: bool,
show_2d_solid_fills: bool,
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) -> Self {
let depth_of =
@@ -168,13 +171,17 @@ impl Face3DGpu {
// with both fill_tris and points (mesh edges + faces) keep the dim
// so PolyfaceMesh / PolygonMesh still look 3-D-shaded.
//
// 2-D fills always go to `verts_2d` (visible in every mode).
// 2-D fills go to `verts_2d`; only legacy planar SOLID interiors are
// omitted by Wireframe 3D.
// 3-D mesh face data goes to `verts_3d` only when
// `keep_3d_mesh_fills` is true.
for wire in all_wires {
if wire.fill_tris.is_empty() {
continue;
}
if !show_2d_solid_fills && wire.fill_is_2d_solid {
continue;
}
// A real 3-D surface fill (PolyfaceMesh / PolygonMesh) carries a
// double-single low residual paired with `fill_tris` — it lives at
// true world coordinates and must keep its real depth. 2-D fills