feat(view): add visual style previews

- preview render modes on hover without committing
- distinguish 2D and 3D wireframe fill and depth behavior

Refs #483
This commit is contained in:
Hakan Seven committed 2026-08-04 21:23:25 +03:00
1 parent 44d0c65ae9
commit b1d55c6a7e
49 files changed
+560 -51

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+13 -6
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@@ -296,11 +296,12 @@ pub struct Pipeline {
/// a pick bumps only `selection_generation`, refreshing the overlay without
/// touching the main wire buffers.
pub cached_selection: (u64, u64),
/// `(wire_content_id, face3d_fill_active)` the Face3D edge/fill buffers were
/// uploaded for. A stable content id avoids retaining the resident wire Arc:
/// `(wire_content_id, face3d_fill_active, show_2d_solid_fills)` the Face3D
/// edge/fill buffers were uploaded for. A stable content id avoids retaining
/// the resident wire Arc:
/// that Arc must stay uniquely owned by Scene so a small edit can splice it
/// in place instead of rebuilding the whole drawing.
pub cached_face3d_key: (u64, bool),
pub cached_face3d_key: (u64, bool, bool),
/// Handle → indices into the resident wire set, built once per wire upload
/// (when `cached_wire_id` changes). Lets the selection/hover xray overlay
/// gather just the highlighted entity's wires (`O(highlighted)`) instead of
@@ -1710,7 +1711,7 @@ impl Pipeline {
cached_epoch: (u64::MAX, u64::MAX, u64::MAX),
cached_wire_id: u64::MAX,
cached_selection: (u64::MAX, u64::MAX),
cached_face3d_key: (u64::MAX, false),
cached_face3d_key: (u64::MAX, false, false),
wire_handle_index: std::sync::Arc::new(rustc_hash::FxHashMap::default()),
render_sig: u64::MAX,
skip_geometry: false,
@@ -2269,6 +2270,7 @@ impl Pipeline {
face3d_wires: &[WireModel],
all_wires: &[WireModel],
wireframe_only: bool,
show_2d_solid_fills: bool,
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) {
let perf_started = crate::perf::enabled().then(iced::time::Instant::now);
@@ -2279,11 +2281,15 @@ impl Pipeline {
// Fill buffer split: 3D quads + PolyfaceMesh / PolygonMesh face
// tris go to `chunks_3d` (gated by `keep_3d_mesh_fills`);
// 2D fills (text-LOD greek, MultiLeader background) go to
// `chunks_2d` and are visible in every mode.
// `chunks_2d`. The 3-D wireframe additionally removes only legacy
// planar SOLID interiors; HATCH is handled by a separate pass.
let keep_3d_mesh_fills = !wireframe_only;
let solid_fill_hidden = |wire: &WireModel| {
!show_2d_solid_fills && wire.fill_is_2d_solid
};
let has_any_2d_fill = all_wires
.iter()
.any(|w| !w.fill_tris.is_empty() && w.points.is_empty());
.any(|w| !w.fill_tris.is_empty() && w.points.is_empty() && !solid_fill_hidden(w));
let has_any_3d_fill = !face3d_wires.is_empty()
|| all_wires
.iter()
@@ -2297,6 +2303,7 @@ impl Pipeline {
face3d_wires,
all_wires,
keep_3d_mesh_fills,
show_2d_solid_fills,
depth_map,
));
}