forked from 1b-agent/opencadstudio-upstream
Merge main and preserve revolve history grips
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@@ -3,9 +3,9 @@
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use cadkernel::brep::{self, Body};
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use cadkernel::geom2d::{Arc, Curve, EllipseArc, Line};
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use cadkernel::space::{PlanarCurve, Plane, Vec3};
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use acadrust::entities::{EmbeddedEntity, LwPolyline, LwVertex};
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use acadrust::entities::{EmbeddedEntity, LwPolyline, LwVertex, Spline};
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use acadrust::objects::{
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SolidHistoryNodeBase, SolidHistoryOperation, SolidHistoryRevolve, SolidHistorySweep,
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SolidHistoryLoft, SolidHistoryNodeBase, SolidHistoryOperation, SolidHistorySweep,
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};
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use acadrust::types::{Vector2, Vector3};
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use acadrust::EntityType;
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@@ -28,30 +28,185 @@ pub struct Profile {
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/// is handed over as the arcs it is made of rather than as one curve with
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/// nowhere for the sweep to start.
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pub fn profile_of(entity: &EntityType) -> Option<Profile> {
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let planar: PlanarCurve = entity_curve(entity)?;
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let planar = entity_curve(entity).or_else(|| planar_polygon_entity(entity))?;
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if !planar.curve.is_closed() {
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return None;
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}
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let pieces = match &planar.curve {
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Curve::Polyline(_) => planar.curve.segments(),
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Curve::Circle(circle) => quarters(circle.centre, circle.radius),
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Curve::Arc(arc) => split_arc(*arc),
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Curve::Ellipse(arc) => split_ellipse(*arc),
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Curve::Nurbs(curve) => (0..4)
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.map(|part| {
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curve
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.trimmed(part as f64 / 4.0, (part + 1) as f64 / 4.0)
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.map(Curve::Nurbs)
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})
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.collect::<Option<Vec<_>>>()?,
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_ => return None,
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};
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let pieces = profile_pieces(&planar.curve, true)?;
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(pieces.len() >= 3).then_some(Profile {
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plane: planar.plane,
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pieces,
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})
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}
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/// An entity-level planar curve suitable for either a solid profile or an
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/// open surface profile.
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pub fn extrusion_profile_of(entity: &EntityType) -> Option<(Profile, bool)> {
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let planar = entity_curve(entity).or_else(|| planar_polygon_entity(entity))?;
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let closed = planar.curve.is_closed();
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let pieces = profile_pieces(&planar.curve, closed)?;
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(!pieces.is_empty()).then_some((
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Profile {
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plane: planar.plane,
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pieces,
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},
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closed,
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))
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}
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fn profile_pieces(curve: &Curve, closed: bool) -> Option<Vec<Curve>> {
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let pieces = match curve {
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Curve::Polyline(_) => curve.segments(),
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Curve::Circle(circle) => quarters(circle.centre, circle.radius),
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Curve::Arc(arc) if closed => split_arc(*arc),
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Curve::Arc(arc) => vec![Curve::Arc(*arc)],
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Curve::Ellipse(arc) if closed => split_ellipse(*arc),
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Curve::Ellipse(arc) => vec![Curve::Ellipse(*arc)],
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Curve::Line(line) => vec![Curve::Line(*line)],
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Curve::Nurbs(nurbs) if closed => (0..4)
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.map(|part| {
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nurbs
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.trimmed(part as f64 / 4.0, (part + 1) as f64 / 4.0)
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.map(Curve::Nurbs)
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})
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.collect::<Option<Vec<_>>>()?,
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Curve::Nurbs(nurbs) => vec![Curve::Nurbs(nurbs.clone())],
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_ => return None,
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};
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Some(pieces)
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}
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fn planar_polygon_entity(entity: &EntityType) -> Option<PlanarCurve> {
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let (points, closed) = match entity {
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EntityType::Polyline3D(value) => (
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value
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.vertices
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.iter()
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.map(|vertex| [vertex.position.x, vertex.position.y, vertex.position.z])
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.collect::<Vec<_>>(),
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value.is_closed(),
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),
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EntityType::Face3D(value) => (
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value
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.corners()
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.into_iter()
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.map(|point| [point.x, point.y, point.z])
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.collect::<Vec<_>>(),
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true,
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),
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EntityType::Solid(value) => (
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value
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.boundary_corners()
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.into_iter()
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.map(|point| [point.x, point.y, point.z])
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.collect::<Vec<_>>(),
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true,
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),
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EntityType::Region(value) => (
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value
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.wires
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.first()?
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.points
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.iter()
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.map(|point| [point.x, point.y, point.z])
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.collect::<Vec<_>>(),
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true,
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),
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_ => return None,
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};
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let mut points = points;
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if closed && points.len() > 2 && points.first() == points.last() {
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points.pop();
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}
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if points.len() < if closed { 3 } else { 2 } {
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return None;
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}
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let origin = Vec3::from(points[0]);
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let first = Vec3::from(points[1]) - origin;
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let normal = points[2..]
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.iter()
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.find_map(|point| first.cross(Vec3::from(*point) - origin).normalize())
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.or_else(|| {
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(!closed).then(|| first.cross(Vec3::Z).normalize().unwrap_or(Vec3::Y))
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})?;
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let plane = Plane::orthonormal(points[0], first.to_array(), normal.to_array())?;
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let scale = points
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.iter()
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.flatten()
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.map(|value| value.abs())
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.fold(1.0_f64, f64::max);
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if points
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.iter()
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.any(|point| !plane.contains(*point, scale * 1e-9))
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{
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return None;
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}
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let vertices = points
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.iter()
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.map(|point| {
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plane.project(*point).map(|position| cadkernel::geom2d::PolylineVertex {
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position,
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bulge: 0.0,
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})
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})
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.collect::<Option<Vec<_>>>()?;
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Some(PlanarCurve::new(
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plane,
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Curve::Polyline(cadkernel::geom2d::Polyline { vertices, closed }),
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))
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}
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fn region_profiles(entity: &EntityType) -> Option<(Plane, Vec<Vec<Curve>>)> {
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let EntityType::Region(region) = entity else {
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return None;
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};
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let plane = planar_polygon_entity(entity)?.plane;
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let mut profiles = Vec::with_capacity(region.wires.len());
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for wire in ®ion.wires {
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let mut points = wire
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.points
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.iter()
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.map(|point| [point.x, point.y, point.z])
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.collect::<Vec<_>>();
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if points.len() > 2 && points.first() == points.last() {
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points.pop();
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}
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if points.len() < 3 {
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return None;
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}
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let scale = points
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.iter()
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.flatten()
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.map(|value| value.abs())
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.fold(1.0_f64, f64::max);
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if points
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.iter()
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.any(|point| !plane.contains(*point, scale * 1e-9))
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{
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return None;
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}
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let vertices = points
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.iter()
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.map(|point| {
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plane
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.project(*point)
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.map(|position| cadkernel::geom2d::PolylineVertex {
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position,
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bulge: 0.0,
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})
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})
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.collect::<Option<Vec<_>>>()?;
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profiles.push(
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Curve::Polyline(cadkernel::geom2d::Polyline {
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vertices,
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closed: true,
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})
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.segments(),
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);
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}
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(!profiles.is_empty()).then_some((plane, profiles))
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}
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/// A circle as four arcs.
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fn quarters(centre: [f64; 2], radius: f64) -> Vec<Curve> {
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use std::f64::consts::FRAC_PI_2;
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@@ -103,10 +258,112 @@ fn split_ellipse(arc: EllipseArc) -> Vec<Curve> {
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pub fn extruded(entity: &EntityType, height: f64) -> Option<Body> {
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let profile = profile_of(entity)?;
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let normal = profile.plane.normal()?;
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brep::extrude(
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extruded_direction(
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entity,
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[normal[0] * height, normal[1] * height, normal[2] * height],
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0.0,
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)
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}
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pub fn extruded_direction(
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entity: &EntityType,
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direction: [f64; 3],
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taper_angle: f64,
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) -> Option<Body> {
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if let Some((plane, profiles)) =
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region_profiles(entity).filter(|(_, profiles)| profiles.len() > 1)
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{
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if taper_angle.abs() > 1e-12 {
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return None;
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}
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return brep::extrude_region(plane, &profiles, direction);
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}
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let profile = profile_of(entity)?;
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brep::extrude_tapered(profile.plane, &profile.pieces, direction, taper_angle)
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}
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pub fn extruded_surface(
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entity: &EntityType,
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direction: [f64; 3],
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taper_angle: f64,
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) -> Option<Body> {
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if matches!(entity, EntityType::Region(region) if region.wires.len() > 1) {
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return None;
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}
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let (profile, _) = extrusion_profile_of(entity)?;
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brep::extrude_surface_tapered(
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profile.plane,
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&profile.pieces,
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[normal[0] * height, normal[1] * height, normal[2] * height],
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direction,
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taper_angle,
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)
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}
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pub fn extruded_along_path(
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entity: &EntityType,
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path: &EntityType,
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taper_angle: f64,
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) -> Option<Body> {
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if matches!(entity, EntityType::Region(region) if region.wires.len() > 1) {
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if taper_angle.abs() > 1e-12 {
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return None;
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}
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return extruded_direction(entity, straight_path_direction(path)?, 0.0);
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}
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let profile = profile_of(entity)?;
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if let EntityType::Polyline3D(path) = path {
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let points = path
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.vertices
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.iter()
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.map(|vertex| [vertex.position.x, vertex.position.y, vertex.position.z])
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.collect::<Vec<_>>();
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if taper_angle.abs() > 1e-12 {
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if points.len() != 2 {
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return None;
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}
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return brep::extrude_tapered(
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profile.plane,
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&profile.pieces,
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(Vec3::from(points[1]) - Vec3::from(points[0])).to_array(),
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taper_angle,
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);
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}
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return brep::sweep_along_polyline3d(profile.plane, &profile.pieces, &points);
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}
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if taper_angle.abs() <= 1e-12 {
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return swept(entity, path);
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}
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let curve = entity_curve(path)?;
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let Curve::Line(line) = curve.curve else {
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return None;
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};
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let direction = Vec3::from(curve.plane.point_at(line.end))
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- Vec3::from(curve.plane.point_at(line.start));
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brep::extrude_tapered(
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profile.plane,
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&profile.pieces,
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direction.to_array(),
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taper_angle,
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)
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}
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pub fn straight_path_direction(path: &EntityType) -> Option<[f64; 3]> {
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if let EntityType::Polyline3D(path) = path {
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if path.vertices.len() != 2 {
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return None;
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}
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let start = &path.vertices[0].position;
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let end = &path.vertices[1].position;
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return Some([end.x - start.x, end.y - start.y, end.z - start.z]);
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}
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let curve = entity_curve(path)?;
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let Curve::Line(line) = curve.curve else {
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return None;
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};
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Some(
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(Vec3::from(curve.plane.point_at(line.end))
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- Vec3::from(curve.plane.point_at(line.start)))
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.to_array(),
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)
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}
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@@ -139,26 +396,13 @@ pub fn revolved(
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)
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}
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fn profile_bounds_center(profile: &Profile) -> Option<Vec3> {
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let mut low = Vec3::new(f64::INFINITY, f64::INFINITY, f64::INFINITY);
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let mut high = Vec3::new(f64::NEG_INFINITY, f64::NEG_INFINITY, f64::NEG_INFINITY);
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let mut found = false;
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for piece in &profile.pieces {
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for point in piece.tessellate_within(1e-4) {
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let point = Vec3::from(profile.plane.point_at(point));
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if !point.is_finite() {
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continue;
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}
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low.x = low.x.min(point.x);
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low.y = low.y.min(point.y);
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low.z = low.z.min(point.z);
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high.x = high.x.max(point.x);
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high.y = high.y.max(point.y);
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high.z = high.z.max(point.z);
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found = true;
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}
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}
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found.then(|| (low + high) * 0.5)
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fn profile_center(profile: &Profile) -> Option<Vec3> {
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let count = profile.pieces.len();
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let sum = profile.pieces.iter().try_fold(Vec3::ZERO, |sum, piece| {
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let point = Vec3::from(profile.plane.point_at(piece.point_at(0.0)));
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point.is_finite().then_some(sum + point)
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})?;
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(count > 0).then_some(sum / count as f64)
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}
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/// Stores the source profile and canonical axis required to rebuild and edit
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@@ -175,7 +419,7 @@ pub fn revolve_history(
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||||
let profile = profile_of(entity)?;
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let from = Vec3::from(from);
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||||
let direction = (Vec3::from(to) - from).normalize()?;
|
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let center = profile_bounds_center(&profile)?;
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||||
let center = profile_center(&profile)?;
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let axis_point = from + direction * (center - from).dot(direction);
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let mut base = SolidHistoryNodeBase::new(1);
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||||
base.transform = glam::DMat4::IDENTITY.to_cols_array();
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@@ -194,13 +438,40 @@ pub fn revolve_history(
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/// SWEEP as an exact B-rep along straight and circular path pieces.
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||||
pub fn swept(profile: &EntityType, path: &EntityType) -> Option<Body> {
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||||
let profile = profile_of(profile)?;
|
||||
let path = entity_curve(path)?;
|
||||
let mut path = entity_curve(path)?;
|
||||
let pieces = match &path.curve {
|
||||
Curve::Line(line) => vec![Curve::Line(*line)],
|
||||
Curve::Arc(arc) => vec![Curve::Arc(*arc)],
|
||||
Curve::Circle(circle) => quarters(circle.centre, circle.radius),
|
||||
Curve::Polyline(_) => path.curve.segments(),
|
||||
Curve::Ellipse(_) | Curve::Nurbs(_) => {
|
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let scale = path
|
||||
.curve
|
||||
.point_at(0.0)
|
||||
.into_iter()
|
||||
.chain(path.curve.point_at(1.0))
|
||||
.map(f64::abs)
|
||||
.fold(1.0_f64, f64::max);
|
||||
path.curve
|
||||
.tessellate_within(scale * 1e-4)
|
||||
.windows(2)
|
||||
.filter(|pair| pair[0] != pair[1])
|
||||
.map(|pair| Curve::Line(Line {
|
||||
start: pair[0],
|
||||
end: pair[1],
|
||||
}))
|
||||
.collect()
|
||||
}
|
||||
_ => return None,
|
||||
};
|
||||
let profile_center = profile
|
||||
.pieces
|
||||
.iter()
|
||||
.map(|piece| Vec3::from(profile.plane.point_at(piece.point_at(0.0))))
|
||||
.fold(Vec3::ZERO, |sum, point| sum + point)
|
||||
/ profile.pieces.len() as f64;
|
||||
let path_start = Vec3::from(path.plane.point_at(path.curve.point_at(0.0)));
|
||||
path.plane.origin = (Vec3::from(path.plane.origin) + profile_center - path_start).to_array();
|
||||
brep::sweep_along(profile.plane, &profile.pieces, path.plane, &pieces)
|
||||
}
|
||||
|
||||
@@ -219,6 +490,26 @@ pub fn lofted(profiles: &[EntityType]) -> Option<Body> {
|
||||
brep::loft(§ions)
|
||||
}
|
||||
|
||||
/// Stores the source sections required to rebuild and edit a loft.
|
||||
pub fn loft_history(profiles: &[EntityType]) -> Option<SolidHistoryOperation> {
|
||||
let cross_sections = profiles
|
||||
.iter()
|
||||
.map(embedded_path)
|
||||
.collect::<Option<Vec<_>>>()?;
|
||||
if cross_sections.len() < 2 {
|
||||
return None;
|
||||
}
|
||||
let mut base = SolidHistoryNodeBase::new(1);
|
||||
base.transform = glam::DMat4::IDENTITY.to_cols_array();
|
||||
Some(SolidHistoryOperation::Loft(SolidHistoryLoft {
|
||||
base,
|
||||
operation_major: 1,
|
||||
cross_sections,
|
||||
guides: Vec::new(),
|
||||
..SolidHistoryLoft::default()
|
||||
}))
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum PolysolidJustification {
|
||||
Left,
|
||||
@@ -226,7 +517,7 @@ pub enum PolysolidJustification {
|
||||
Right,
|
||||
}
|
||||
|
||||
fn embedded_path(entity: &EntityType) -> Option<EmbeddedEntity> {
|
||||
pub fn embedded_path(entity: &EntityType) -> Option<EmbeddedEntity> {
|
||||
match entity {
|
||||
EntityType::Line(value) => Some(EmbeddedEntity::Line(value.clone())),
|
||||
EntityType::Arc(value) => Some(EmbeddedEntity::Arc(value.clone())),
|
||||
@@ -234,10 +525,143 @@ fn embedded_path(entity: &EntityType) -> Option<EmbeddedEntity> {
|
||||
EntityType::Ellipse(value) => Some(EmbeddedEntity::Ellipse(value.clone())),
|
||||
EntityType::LwPolyline(value) => Some(EmbeddedEntity::LwPolyline(value.clone())),
|
||||
EntityType::Spline(value) => Some(EmbeddedEntity::Spline(value.clone())),
|
||||
EntityType::Polyline3D(value) if !value.is_closed() && value.vertices.len() >= 2 => {
|
||||
let mut spline = Spline::from_control_points(
|
||||
1,
|
||||
value
|
||||
.vertices
|
||||
.iter()
|
||||
.map(|vertex| vertex.position)
|
||||
.collect(),
|
||||
);
|
||||
spline.flags.linear = true;
|
||||
spline.flags.planar = false;
|
||||
Some(EmbeddedEntity::Spline(spline))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn embedded_planar_entity(entity: &EntityType) -> Option<(EmbeddedEntity, [f64; 16])> {
|
||||
if matches!(entity, EntityType::Region(region) if region.wires.len() > 1) {
|
||||
return None;
|
||||
}
|
||||
if !matches!(entity, EntityType::Polyline3D(_)) {
|
||||
if let Some(embedded) = embedded_path(entity) {
|
||||
return Some((embedded, glam::DMat4::IDENTITY.to_cols_array()));
|
||||
}
|
||||
}
|
||||
let (profile, closed) = extrusion_profile_of(entity)?;
|
||||
let mut polyline = LwPolyline::new();
|
||||
for piece in &profile.pieces {
|
||||
let Curve::Line(line) = piece else {
|
||||
return None;
|
||||
};
|
||||
polyline
|
||||
.vertices
|
||||
.push(LwVertex::new(Vector2::new(line.start[0], line.start[1])));
|
||||
}
|
||||
if !closed {
|
||||
let Curve::Line(last) = profile.pieces.last()? else {
|
||||
return None;
|
||||
};
|
||||
polyline
|
||||
.vertices
|
||||
.push(LwVertex::new(Vector2::new(last.end[0], last.end[1])));
|
||||
}
|
||||
polyline.is_closed = closed;
|
||||
let normal = profile.plane.normal()?;
|
||||
let transform = glam::DMat4::from_cols(
|
||||
glam::DVec4::new(
|
||||
profile.plane.x_axis[0],
|
||||
profile.plane.x_axis[1],
|
||||
profile.plane.x_axis[2],
|
||||
0.0,
|
||||
),
|
||||
glam::DVec4::new(
|
||||
profile.plane.y_axis[0],
|
||||
profile.plane.y_axis[1],
|
||||
profile.plane.y_axis[2],
|
||||
0.0,
|
||||
),
|
||||
glam::DVec4::new(normal[0], normal[1], normal[2], 0.0),
|
||||
glam::DVec4::new(
|
||||
profile.plane.origin[0],
|
||||
profile.plane.origin[1],
|
||||
profile.plane.origin[2],
|
||||
1.0,
|
||||
),
|
||||
)
|
||||
.to_cols_array();
|
||||
Some((EmbeddedEntity::LwPolyline(polyline), transform))
|
||||
}
|
||||
|
||||
pub fn extrusion_history(
|
||||
profile: &EntityType,
|
||||
path: Option<&EntityType>,
|
||||
direction: [f64; 3],
|
||||
taper_angle: f64,
|
||||
reference_point: [f64; 3],
|
||||
) -> Option<SolidHistoryOperation> {
|
||||
let signed_height = Vec3::from(direction).length();
|
||||
let mut base = SolidHistoryNodeBase::new(1);
|
||||
base.transform = glam::DMat4::IDENTITY.to_cols_array();
|
||||
let (sweep_entity, sweep_entity_transform) = embedded_planar_entity(profile)?;
|
||||
let (path_entity, path_entity_transform) = match path {
|
||||
Some(path) => {
|
||||
let (entity, transform) = embedded_planar_entity(path)?;
|
||||
(Some(entity), transform)
|
||||
}
|
||||
None => (None, glam::DMat4::IDENTITY.to_cols_array()),
|
||||
};
|
||||
Some(SolidHistoryOperation::Extrusion(SolidHistorySweep {
|
||||
base,
|
||||
operation_major: 1,
|
||||
direction: Vector3::new(direction[0], direction[1], direction[2]),
|
||||
sweep_entity: Some(sweep_entity),
|
||||
path_entity,
|
||||
draft_angle: taper_angle,
|
||||
start_draft_distance: 0.0,
|
||||
end_draft_distance: signed_height,
|
||||
scale_factor: 1.0,
|
||||
sweep_entity_transform,
|
||||
path_entity_transform,
|
||||
reference_point: Vector3::new(
|
||||
reference_point[0],
|
||||
reference_point[1],
|
||||
reference_point[2],
|
||||
),
|
||||
..SolidHistorySweep::default()
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn sweep_history(
|
||||
profile: &EntityType,
|
||||
path: &EntityType,
|
||||
taper_angle: f64,
|
||||
reference_point: [f64; 3],
|
||||
) -> Option<SolidHistoryOperation> {
|
||||
let mut base = SolidHistoryNodeBase::new(1);
|
||||
base.transform = glam::DMat4::IDENTITY.to_cols_array();
|
||||
let (sweep_entity, sweep_entity_transform) = embedded_planar_entity(profile)?;
|
||||
Some(SolidHistoryOperation::Sweep(SolidHistorySweep {
|
||||
base,
|
||||
operation_major: 1,
|
||||
sweep_entity: Some(sweep_entity),
|
||||
path_entity: Some(embedded_path(path)?),
|
||||
draft_angle: taper_angle,
|
||||
scale_factor: 1.0,
|
||||
sweep_entity_transform,
|
||||
path_entity_transform: glam::DMat4::IDENTITY.to_cols_array(),
|
||||
reference_point: Vector3::new(
|
||||
reference_point[0],
|
||||
reference_point[1],
|
||||
reference_point[2],
|
||||
),
|
||||
..SolidHistorySweep::default()
|
||||
}))
|
||||
}
|
||||
|
||||
/// Builds a history-backed wall solid along a supported planar curve.
|
||||
pub fn polysolid(
|
||||
entity: &EntityType,
|
||||
|
||||
Reference in new issue
Block a user