refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

No files matched your search

+6 -6
View File
@@ -384,7 +384,7 @@ impl Grippable for AttributeDefinition {
}
impl PropertyEditable for AttributeDefinition {
fn geometry_properties(&self, text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
let mut props = vec![
ro("Tag", "att_tag", self.tag.clone()),
ro("Prompt", "att_prompt", self.prompt.clone()),
@@ -478,10 +478,10 @@ impl PropertyEditable for AttributeDefinition {
p.value = PropValue::ReadOnly(self.default_value.clone());
}
}
PropSection {
vec![PropSection {
title: "Geometry".into(),
props,
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
@@ -625,8 +625,8 @@ impl Grippable for AttributeEntity {
}
impl PropertyEditable for AttributeEntity {
fn geometry_properties(&self, text_style_names: &[String]) -> PropSection {
PropSection {
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Tag", "atte_tag", self.tag.clone()),
@@ -720,7 +720,7 @@ impl PropertyEditable for AttributeEntity {
bool_yn(self.flags.annotative),
),
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {