refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

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@@ -57,7 +57,7 @@ fn base_props(base: &DimensionBase) -> Vec<crate::scene::model::object::Property
]
}
fn properties(dim: &Dimension) -> PropSection {
fn properties(dim: &Dimension) -> Vec<PropSection> {
let mut props = base_props(dim.base());
match dim {
Dimension::Aligned(d) => {
@@ -129,10 +129,10 @@ fn properties(dim: &Dimension) -> PropSection {
));
}
}
PropSection {
vec![PropSection {
title: "Geometry".into(),
props,
}
}]
}
fn linear_like_props(
@@ -579,7 +579,7 @@ fn mirror_point(p: &mut acadrust::types::Vector3, p1: DVec3, p2: DVec3) {
}
impl PropertyEditable for Dimension {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
properties(self)
}