refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

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+12 -12
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@@ -115,9 +115,9 @@ impl Grippable for Face3D {
}
impl PropertyEditable for Face3D {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
use crate::entities::common::edit_prop as edit;
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
edit("P1 X", "f3_p1x", self.first_corner.x),
@@ -133,7 +133,7 @@ impl PropertyEditable for Face3D {
edit("P4 Y", "f3_p4y", self.fourth_corner.y),
edit("P4 Z", "f3_p4z", self.fourth_corner.z),
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
@@ -276,14 +276,14 @@ impl Grippable for PolygonMesh {
}
impl PropertyEditable for PolygonMesh {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let smooth = match self.smooth_type {
acadrust::entities::polygon_mesh::SurfaceSmoothType::NoSmooth => "None",
acadrust::entities::polygon_mesh::SurfaceSmoothType::Quadratic => "Quadratic",
acadrust::entities::polygon_mesh::SurfaceSmoothType::Cubic => "Cubic",
acadrust::entities::polygon_mesh::SurfaceSmoothType::Bezier => "Bezier",
};
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("M count", "pm_m", self.m_vertex_count.to_string()),
@@ -314,7 +314,7 @@ impl PropertyEditable for PolygonMesh {
),
),
],
}
}]
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
@@ -424,14 +424,14 @@ impl Grippable for PolyfaceMesh {
}
impl PropertyEditable for PolyfaceMesh {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let smooth = match self.smooth_surface {
acadrust::entities::PolyfaceSmoothType::None => "None",
acadrust::entities::PolyfaceSmoothType::Quadratic => "Quadratic",
acadrust::entities::PolyfaceSmoothType::Cubic => "Cubic",
acadrust::entities::PolyfaceSmoothType::Bezier => "Bezier",
};
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Vertices", "pfm_v", self.vertices.len().to_string()),
@@ -464,7 +464,7 @@ impl PropertyEditable for PolyfaceMesh {
format!("{:.4}", self.thickness),
),
],
}
}]
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
@@ -597,9 +597,9 @@ impl Grippable for Mesh {
}
impl PropertyEditable for Mesh {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let creased_edges = self.edges.iter().filter(|e| e.has_crease()).count();
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Vertices", "msh_v", self.vertices.len().to_string()),
@@ -618,7 +618,7 @@ impl PropertyEditable for Mesh {
if self.blend_crease { "Yes" } else { "No" },
),
],
}
}]
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}