refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

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+9 -9
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@@ -117,8 +117,8 @@ impl Grippable for Polyline {
}
impl PropertyEditable for Polyline {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Vertices", "vertices", self.vertices.len().to_string()),
@@ -131,7 +131,7 @@ impl PropertyEditable for Polyline {
},
},
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
@@ -386,14 +386,14 @@ impl Grippable for Polyline2D {
}
impl PropertyEditable for Polyline2D {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let smooth = match self.smooth_surface {
acadrust::entities::SmoothSurfaceType::None => "None",
acadrust::entities::SmoothSurfaceType::QuadraticBSpline => "Quadratic",
acadrust::entities::SmoothSurfaceType::CubicBSpline => "Cubic",
acadrust::entities::SmoothSurfaceType::Bezier => "Bezier",
};
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Vertices", "vertices", self.vertices.len().to_string()),
@@ -419,7 +419,7 @@ impl PropertyEditable for Polyline2D {
},
},
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
@@ -604,7 +604,7 @@ impl Grippable for Polyline3D {
}
impl PropertyEditable for Polyline3D {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
use acadrust::entities::polyline3d::SmoothSurfaceType as SST;
let smooth = match self.smooth_type {
SST::None => "None",
@@ -612,7 +612,7 @@ impl PropertyEditable for Polyline3D {
SST::CubicBSpline => "Cubic",
SST::Bezier => "Bezier",
};
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Vertices", "vertices", self.vertices.len().to_string()),
@@ -640,7 +640,7 @@ impl PropertyEditable for Polyline3D {
},
},
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {